Full notes
Full Smogpunk 湮霾之地 update
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What changed
- UI and audio
+ Fine-tunes the DeepWake features to make the waking process more evenly distributed in the timeline + Tweaked settings to allow further performance fine-tuning + Increased overall foliage render speed by 20%+ ++ New "Render Quality" options to let player choose different tiers of render details ++ Changing shadow quality now will also change the way light interacts with objects + Battle UIs are no longer affected by motion blur effects + Tyrantium now spins while dropping from enemy + Tyrantium drops from enemies head wherever possible + Changed behavior of ground tentacles - their attacks now also harm enemies + Changed some background narratives - Enemy no longer wanders off the map - Enemy no longer gets stuck in the game world - When shooting projectiles, enemies no longer slides around; - Enemy spawning no longer produces error - Calibrated controller selection issue in graphics settings menu - Fixed Prompt Text position - Fixed an issue where boss fight doesn't trigger all the UIs - Fixed an issue with customised glass shader
Source
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