Full notes
Full Smogpunk 湮霾之地 update
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What changed
- Performance
+ Added Motion Blur option to simulate fast movement as recorded by cameras + Added Natural Lens option to further stylize the game view + Added shadow for explosion debris for more realistic visuals + Improved main menu loading speed + Adopted a new optimization architecture + Added IntruderWake: enemies in roguelike maps will detect the presence of a player and all enemies will come to attack the player after a certain amount of time - AI no longer floats in the sky. - Fixed all unlock related issues + Improved boss defeat banner text, it no longer blocks to eyes. - In roguelike mode, scores are no longer calculated, since roguelike levels are randomly generated and the total amount of scores are inconsistent across different sessions. - Improved game level unlock mechanism - now players in Smogbreaker & SmogSiege mode can only unlock levels within the stage they've previously reached in Roguelike mode. > A new optimization architecture has been adopted, and bugs may be expected. Please report anything unusual and we'll solve them in the next update.
Source
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