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Steam News23 August 20178y ago

EA V0.090 Update - Roguelike Mode On

+ Added Roguelike Mode across all 6 worlds (Preliminary) + Added Boss - Guardian of High Hell + Added Boss - Timespace Worm + Added Boss - Sky Watcher + Added Boss - Sentry Null + Added 3 new types of minions + Improved

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Full Smogpunk 湮霾之地 update

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What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixed+ Added Roguelike Mode across all 6 worlds (Preliminary) + Added Boss - Guardian of High Hell + Added Boss - Timespace Worm + Added Boss - Sky Watcher + Added Boss - Sentry Null + Added 3 new types of minions + Improved unlock mechanism + Improved damage detection mechanism ++ Increased accuracy in melee weapon detection ++ Increased accuracy in bullet detection ++ Increased accuracy in explosive detection + Improved homing bullet tracing mechanism, now bullets traces more accurately + Heroes stuck on air will be teleported to a nearby spot + Revamped overall lighting mechanism + Allocated more threads for foliage management + Standardized foliage generation behaviors across lands in the same biome + Dynamic Terrains for all roguelike worlds + Procedural biome-based foliage generation + Improved ice stones visual at ground zero - Fixed occlusion errors with the first boss level - Updated entity weight to improve collision physics - Fixed a minion spawning error - Removed runtime break - World paint is temporarily disabled due to compatibility issues with old models of video cards > All past saves are reset for the new roguelike mode > Known issues: Enemy AI occasionally floats in the sky. This is caused by preliminary addition of AI's all-axis spatial movement, and will be improved in the next iteration.

Smogpunk 湮霾之地 changes

fixed+ Added Roguelike Mode across all 6 worlds (Preliminary) + Added Boss - Guardian of High Hell + Added Boss - Timespace Worm + Added Boss - Sky Watcher + Added Boss - Sentry Null + Added 3 new types of minions + Improved unlock mechanism + Improved damage detection mechanism ++ Increased accuracy in melee weapon detection ++ Increased accuracy in bullet detection ++ Increased accuracy in explosive detection + Improved homing bullet tracing mechanism, now bullets traces more accurately + Heroes stuck on air will be teleported to a nearby spot + Revamped overall lighting mechanism + Allocated more threads for foliage management + Standardized foliage generation behaviors across lands in the same biome + Dynamic Terrains for all roguelike worlds + Procedural biome-based foliage generation + Improved ice stones visual at ground zero - Fixed occlusion errors with the first boss level - Updated entity weight to improve collision physics - Fixed a minion spawning error - Removed runtime break - World paint is temporarily disabled due to compatibility issues with old models of video cards > All past saves are reset for the new roguelike mode > Known issues: Enemy AI occasionally floats in the sky. This is caused by preliminary addition of AI's all-axis spatial movement, and will be improved in the next iteration.

+ Added Roguelike Mode across all 6 worlds (Preliminary) + Added Boss - Guardian of High Hell + Added Boss - Timespace Worm + Added Boss - Sky Watcher + Added Boss - Sentry Null + Added 3 new types of minions + Improved unlock mechanism + Improved damage detection mechanism ++ Increased accuracy in melee weapon detection ++ Increased accuracy in bullet detection ++ Increased accuracy in explosive detection + Improved homing bullet tracing mechanism, now bullets traces more accurately + Heroes stuck on air will be teleported to a nearby spot + Revamped overall lighting mechanism + Allocated more threads for foliage management + Standardized foliage generation behaviors across lands in the same biome + Dynamic Terrains for all roguelike worlds + Procedural biome-based foliage generation + Improved ice stones visual at ground zero - Fixed occlusion errors with the first boss level - Updated entity weight to improve collision physics - Fixed a minion spawning error - Removed runtime break - World paint is temporarily disabled due to compatibility issues with old models of video cards > All past saves are reset for the new roguelike mode > Known issues: Enemy AI occasionally floats in the sky. This is caused by preliminary addition of AI's all-axis spatial movement, and will be improved in the next iteration.

Source

Steam News / 23 August 2017

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