Full notes
Full Smithworks update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Fixes
- Maps
We are absolutely elated to share one of the final content updates in the game. Beyond this, there are no plans to adding any more unique features as the project was always intended to be a completed experience. Thank you for the positive feedback of the game.
New Content
12 New Hats
End game achievements now unlock hats. Some hat achievements have been changed/adjusted
5 New Achievements
Sandbox mode where players can freely play a area without customers interfering. Private only
Timer on the end result screen. (Starts when host loads in, includes pre-opening shop time)
Balance Changes
Expert 13: 600 points -> 500 points
L12 3 Star Party Threshold 1175 -> 1400
L12 3 Star Duo Threshold 950 -> 1000
L13 3 Star Party Threshold 950 -> 1050
L14 3 Star Party Threshold 925 -> 1050
L14 3 Star Solo Threshold 475 -> 500
L15 3 Star Party Threshold 4000 -> 4100
Perfection - Speed: 150 Time points -> 200 Time points
Bug Fixes:
Landing on customer or players will no longer accelerate them, which often killed players
Orders disappearing on the board occurs less often
Fixed bug where customers would accept orders after missing them if thrown to them
Map bounding improvements for high velocity items
Improvements for Sharpening Stone and Smelter outputs colliders for improved usage.
Fixed generic orders so that they can no longer generate "impossible" orders
Fixed Achievement Godspeed where you did not need to have a 4 piece order
Nova hat adjustment where it's vfx does not interfere with the user's view
Score points on the bottom clipping issue fix
We have released the soundtrack for the game on Bandcamp! (Steam direct download coming soon) If you would like to support the team, you can purchase it at this link
Source
Changelog.gg summarizes and formats this update. How we read updates.
