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Steam News8 August 20196y ago

Just one more thing...

We discovered a pretty weird and quite delightful bug in macOS builds using Metal as the renderer yesterday.

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Full Smith and Winston update

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What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedWe discovered a pretty weird and quite delightful bug in macOS builds using Metal as the renderer yesterday. It happens on all builds (Windows, Linux and macOS) with all renderers (OpenGL, DX11 and DX12) but Metal looked the best: https://www.youtube.com/watch?v=y-ZZcvWBR3M If you remember the old days with four color CGA graphics adapters then this is pretty nostalgic :) For the technically inquisitive: This happened when the engine only gave the shaders 7 lights instead of the mandatory eight and only happened on very rare occasions. So the eighth light in the scene has some other random settings for it's position, color, brightness etc. We also fixed a bug where we rendered very expensive particle systems when they were offscreen... so yeah, this will help people who were dropping frame rates a little. Have fun exploring and destroying and we hope your summer holidays are going great. dazza.

Smith and Winston changes

fixedWe discovered a pretty weird and quite delightful bug in macOS builds using Metal as the renderer yesterday. It happens on all builds (Windows, Linux and macOS) with all renderers (OpenGL, DX11 and DX12) but Metal looked the best: https://www.youtube.com/watch?v=y-ZZcvWBR3M If you remember the old days with four color CGA graphics adapters then this is pretty nostalgic :) For the technically inquisitive: This happened when the engine only gave the shaders 7 lights instead of the mandatory eight and only happened on very rare occasions. So the eighth light in the scene has some other random settings for it's position, color, brightness etc. We also fixed a bug where we rendered very expensive particle systems when they were offscreen... so yeah, this will help people who were dropping frame rates a little. Have fun exploring and destroying and we hope your summer holidays are going great. dazza.

We discovered a pretty weird and quite delightful bug in macOS builds using Metal as the renderer yesterday. It happens on all builds (Windows, Linux and macOS) with all renderers (OpenGL, DX11 and DX12) but Metal looked the best: https://www.youtube.com/watch?v=y-ZZcvWBR3M If you remember the old days with four color CGA graphics adapters then this is pretty nostalgic :) For the technically inquisitive: This happened when the engine only gave the shaders 7 lights instead of the mandatory eight and only happened on very rare occasions. So the eighth light in the scene has some other random settings for it's position, color, brightness etc. We also fixed a bug where we rendered very expensive particle systems when they were offscreen... so yeah, this will help people who were dropping frame rates a little. Have fun exploring and destroying and we hope your summer holidays are going great. dazza.

Source

Steam News / 8 August 2019

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