Full notes
Full Smile update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
Version 1.1 of Smile brings with it a couple of changes to the game. Some more visible than others.
Visible Changes -A computer terminal is now located in the starting room that contains tips for each enemy. In order to access the information, simply find the disk drive during each hour and return it to the computer tower. These tips include information on how to survive and some good techniques. -The bloody hand prints that signify Olly's potential spawn locations now have a bright glow. This allows players to locate them easier and prepare a suitable route for survival. -The fog in the Duke's Darkroom has been removed in order to optimize performance in the level as a whole.
Bug Fixes -Fixed a bug where sometimes Chloe did not spawn after 11:00 p.m. -Fixed a bug with the computer in Dr. Blazier's Office. -Various Smaller Bugs.
Performance Optimizations -Switched Anti-Aliasing methods to one that is more acceptable for mid powered computers. -Deleted/Changed certain Dynamic lights to Stationary/Static lights. -Removal of certain particle effects. -Increased usage of LODs in all maps.
I want to personally thank everyone who has tried "Smile" and hope that you have enjoyed yourself! I appreciate all the feedback, whether it is positive or negative, and look forward to all opinions regarding this small update.
Take care and always remember to "Keep on Smiling!"
Source
Changelog.gg summarizes and formats this update. How we read updates.
