Full notes
Full Smelted Kin: Inhuman Impact update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
This update is mainly aimed at developing the next location, but the existing level and mechanics were also refined.
What's new:
Implemented design of a new outdoor area
Designed new enemies for that new location. Here are some of them
New mini-boss. It will be recognizable by those who are familiar with the first episode of the game. Here, his goals are slightly different and this is more of a mini-quest.
Added elemental blow to combat mechanics. AOE attack, at the cost of resources
What's improved:
Each upgrade now has a unique additional effect. This gives more tactics to the battle, because for the additional effect to work, you can improve the ability only 1 time
What's in the next devlog :
Some improvements in UI, extended radar for outdoor areas, system messages
A closer look at new locations
There will be an updated demo as well
Source
Changelog.gg summarizes and formats this update. How we read updates.
