HomeGamesUpdatesPricingMethodology
Steam News21 October 20205y ago

Significant rebalancing

Weapon reload animation will resume automatically if interrupted Fixed bugs when changing weapons with keys 1-4 during reloading The satellite will be more accurate when shooting small mines The platforming has been opt

Full notes

Full Smelted Kin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions8 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Performance
changedWeapon reload animation will resume automatically if interrupted
fixedFixed bugs when changing weapons with keys 1-4 during reloading
changedThe platforming has been optimized in many places and is more merciful
changedDamage of enemies decreased by 10% in the mine, orchard and air hub
changedEnemy health reduced by 30% in extraterrestrial contaminant
addedFlying drones in the mine can now fly up to the character's line of fire

Smelted Kin changes

changedWeapon reload animation will resume automatically if interrupted
fixedFixed bugs when changing weapons with keys 1-4 during reloading
changedThe platforming has been optimized in many places and is more merciful
changedDamage of enemies decreased by 10% in the mine, orchard and air hub
changedEnemy health reduced by 30% in extraterrestrial contaminant
  • Weapon reload animation will resume automatically if interrupted

  • Fixed bugs when changing weapons with keys 1-4 during reloading

  • The satellite will be more accurate when shooting small mines

  • The platforming has been optimized in many places and is more merciful

  • Damage of enemies decreased by 10% in the mine, orchard and air hub

  • Enemy health reduced by 30% in extraterrestrial contaminant

  • Flying drones in the mine can now fly up to the character's line of fire

  • Flying platforms and large elevators in the air hub have been accelerated, shortened the path and increased the speed of the elevator in front of the boss.

  • In air hub, the location of enemies has been revised to prevent imminent death at the slightest mistake

  • Tactical rover cannot be defeated by spamming plasma bombs

  • Reworked the logic of getting V-P50E50 armor in the orchard

  • Mist cloud, after the disappearance of Harmony (boss), is now visible in the dark

  • Harmony (tank) now flies and walks much faster

  • Flamethrowers now smoothly increase the radius of damage

  • Added hint signs in some places

  • Many small fixes and optimizations

Source

Steam News / 21 October 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.