Full notes
Full Smell Of Death update
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What changed
- Gameplay
- UI and audio
Smell Of Death changes
We release our new update with major changes.Please play tutorial first for learn new controllers. New Features: +Lot AI enemies.
Now some enemies don't attack to you until they see you.Don't run on enemies.
+New locomotion system with Arm Swinger
You can walk in areas with new locomotion system.We made lot test about motion sickness and we don't have any problem about it.
+Manor Textures are renewed.
We changed all textures in dark house scene.
+Tutorial textures are renewed. +Manor lighting setup changed.
Dark house is not so dark anymore.We add some candles and torchs for lighting.
+Auto hand change problem solved.
Auto hand change still in game.But after you comple pickup/interaction it returns back to your weapon.
+New sword
We removed katana sword and add new sword.It's not shiny as katana and makes better hit on enemies.
+Better sword hit reaction +Explosive objects
Added some explosive objects for killing enemies.
+New horror items +Enemy hit box problems solved +Haptic feedbacks
Now you get haptic feedbacks for attack,shoot,low hp and sword damage situations.
+Gun light has wide angle and its white now. +New ammo places
For finding magazines you have to search area and explode objects now.
+New breakable objects. +Checkpoint problems solved +More distance attack enemies +Little changes on map +New enemy animations +Survival and Tutorial lighting setup renewed. +Reduced minumum sword attack velocity. +Some performance improvements. -Removed sword wing sound. -Removed sword trail. -Removed katana. -Removed mummy boss -Removed some enemies from manorscene. -Removed ice enemy born scream sound. We really hope you like it.For better gaming experiance we listen all your feedback and try to solve it quickly.Thanks again for your feedbacks. Please keep sharing. Best Regards, alkamegames.
Source
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