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Steam News12 July 20223y ago

Out of Early Access, Yet no new content

I'm sorry to all those who are a fan of this game, and have been eagerly awaiting updates. Unfortunately, development of smasher has been put on indefinite hiatus. Why has development taken so long?

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Full Smasher and the Will o' the Thiccs update

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0 fixes1 addition1 change0 removals
  • Gameplay
  • Balance
addedWhy has development taken so long?And I will be forthcoming and say that money has also been a big factor. Between rent, the rising cost of goods, the cost of moving, and various unforeseen expenses, money has been extremely tight. I had to face the fact that a few extra levels added to a game released over a year ago will not generate enough revenue to justify the time spent on it.
changedSo what now?For now, development has entirely stopped on Smasher, and I've taken it out of early access, as to not be misleading with the promise of more content. I have also reduced the price to 2.99. Likewise, this does not mean that I will entirely abandon Smasher ,I will be doing my best to keep up with bug fixing, and may one day continue development. But for now, I will be focusing on other projects, including several games that I have already begun working on.

Smasher and the Will o' the Thiccs changes

addedAnd I will be forthcoming and say that money has also been a big factor. Between rent, the rising cost of goods, the cost of moving, and various unforeseen expenses, money has been extremely tight. I had to face the fact that a few extra levels added to a game released over a year ago will not generate enough revenue to justify the time spent on it.
changedFor now, development has entirely stopped on Smasher, and I've taken it out of early access, as to not be misleading with the promise of more content. I have also reduced the price to 2.99. Likewise, this does not mean that I will entirely abandon Smasher ,I will be doing my best to keep up with bug fixing, and may one day continue development. But for now, I will be focusing on other projects, including several games that I have already begun working on.

I'm sorry to all those who are a fan of this game, and have been eagerly awaiting updates.

Unfortunately, development of smasher has been put on indefinite hiatus.

Why has development taken so long?

I am largely a solo developer. I have some people to help with bug testing, and some who have given me concept ideas, but the lion's share of the asset creation, level design, programming, marketing, etc, was done by one person, myself. When I have motivation, development comes super quickly, but especially of late, my (lack of) motivation to work on Smasher has made working on it nearly impossible.

When the game first came out, I had a lot of passion for it, and had many ideas to implement, but life got in the way, and my desire to work on it continued to dwindle further and further. Every time I returned to try and work on it, I had to relearn my terrible spaghetti code, and bash my head against the fact that developing levels for it has always been an enormous slog.

And I will be forthcoming and say that money has also been a big factor. Between rent, the rising cost of goods, the cost of moving, and various unforeseen expenses, money has been extremely tight. I had to face the fact that a few extra levels added to a game released over a year ago will not generate enough revenue to justify the time spent on it.

So what now?

For now, development has entirely stopped on Smasher, and I've taken it out of early access, as to not be misleading with the promise of more content. I have also reduced the price to 2.99. Likewise, this does not mean that I will entirely abandon Smasher ,I will be doing my best to keep up with bug fixing, and may one day continue development. But for now, I will be focusing on other projects, including several games that I have already begun working on.

Thank you for your continued support, and apologies for not fulfilling my promises

CreatureUnknown

Source

Steam News / 12 July 2022

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