Full notes
Full SmallZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, SmallZ community!
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Server
- Maps
SmallZ changes
We are thrilled to announce that after months of intense dedication and hard work, we have rolled out a significant update to SmallZ! 🚀 Our team has been tirelessly working to enhance the game, and we are proud to have made improvements based on your invaluable feedback.
This is an early build of 0.6.0 and we’re very excited to share it with you. Whilst it’s not ready to call 0.6.0, we feel like we owe the community an update!
We have always believed that our community is the backbone of SmallZ's success, and your expectations are our top priority. In this update, we've made the following improvements to the game (please find the full patch notes below):
Gameplay Enhancements: 🎮 We've made several changes to the game mechanics to provide a smoother and more enjoyable gaming experience. This includes balancing various elements, improving the AI, and optimizing performance.
Bug Fixes: 🐛 Your feedback has been crucial in identifying and resolving issues that were affecting gameplay. We've addressed numerous bugs to ensure a more stable and seamless experience.
New Features: 🆕 Based on popular demand, we've introduced some exciting new features, such as new weapons, building items, vehicles and sniper scopes you can aim down. We can't wait for you to try them out!
Animation and Sound Improvements: 🎨🎵 To provide a more immersive experience, we've enhanced the overall animations and sound quality.
Community Interaction: 💬 We recognize the importance of open communication with our players. Going forward, we'll be more active on our Steam forums and social media channels, ensuring your feedback is heard and addressed.
We truly appreciate your patience and support during this time. We're confident that these changes will elevate SmallZ to new heights and hopefully your expectations. As always, we encourage you to share your thoughts and feedback as you dive into the updated game.
Together, let's continue to make SmallZ an amazing gaming experience! 🎉
Server files: https://drive.google.com/drive/u/1/folders/1ZnCOTmusqYf8hOjcqv5uT0d8vxk9UpF_
Happy gaming!
The SmallZ Development Team
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The biggest changes within this update are to do with the source code underneath the game. In the first release, you will of noticed lag when interacting with items etc. if you are located far away from the server. Whilst it is not possible to decrease the travel time to the server, we have tried to let the client interact with items and then the server will update the client if the task wasn’t successfully completed. This will allow for much smoother gameplay whilst keeping fights fair.
Added:
New UI
Lots more interactions around the map
Buildings have cabinets to be looted
Feels more like a normal world
Zombie behaviors
Night vision overlay
Map
Compass
Admin menu
Kick
TP to and from player
Spawn items
God mode
No clip
Ban players
Server manager
Customise server name
Slots
Password
Admin list
Ban list
Zombie spawn rate
Interaction widgets (remove scroll wheel feature)
Glow around interactable items
Sounds
Animations
Aim down sight sniper scope
Torch and night vision inventory slots
Torch no longer needs to be in hand to use
T key to activate torch
N key to activate night vision
Sky and clouds
Weather system
Day and night system
Chat is auto hidden when no new messages are sent
Pistol slot
Melee slot
Call for airdrop with smoke signal
Gates
Fixed: Character T posing when ALT F4’d inside a vehicle
There’s been a ton of more updates but there’s too much to list here! We’ve tried to mention the top bits!
Source
Changelog.gg summarizes and formats this update. How we read updates.
