Full notes
Full Smack Talk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Store
- Balance
The Diver is here! With a insane move set from summoning manta rays as platforms to dive bombing opponents on a anchor. We hope you guys enjoy playing this character as much as we enjoyed making it, from the vote contest to all the cool move ideas we got from your comments.
On a different note I wanted to let you guys know that we're stopping our smaller weekly updates and planning to move to a bi weekly schedule with bigger more impactful updates instead. There are several reasons for this when we first released Smack Talk we wanted to update weekly to make sure people knew how seriously we were taking the game. However we've gotten feedback and we realized it would be better for the game to get updated in larger more spread out chunks.
I'll be honest Smack Talk is still pretty messy code wise when we released in early access around the start of December we had only been working on the game for around 2 months. This combined with Smack Talk being my first multiplayer game, and weekly updates while still learning as I go, has left a lot of the code in need of a rework. Unfortunately a week just isn't enough time to fully rework some systems.
Another reason for the change is just the fact that single character/stage updates just aren't that impactful and we want updates to genuinely be exciting for players. For example some members of our discord came up with the idea of themed updates where we could release several characters/stages based around a theme.
I also want to address the biggest bug currently in the game where if a player or spectator leaves everyone's voice recognition breaks. I believe I know the cause but this is one of the issues where I'm going to have to rework several scripts so I wasn't able to fix it for this update. In the meantime I've removed the ability to join mid match as a spectator so hopefully it happens much less often. I should be able to fix it for our next update or if I'm quick enough I'll push a small patch. That's enough yapping from me though we're still motivated and committed to finishing Smack Talk and we really appreciate all the support see you in 2 weeks ːsteamhappyː
Changes:
Diver
Alien Emote Bogos Binted?
Cop Suspect Fleeing in pursuit
Hitbox reduced (more accurate now)
Chef Chop Chop
Stun for both hits 0.35sec → 0.2sec
Hitbox reduced (slightly smaller)
You’re Cooked
Stun time 0.6sec → 0.5sec
Samurai Flowing Koi
Projectile Lifetime 2sec → 1sec
Added 5 starting frames to move
Projectile Speed 5 → 6
Pigeon Gobble Gobble
Enabled movement (This might make it busted)
(Also changed cooldown to 0.5sec idk why it was 1sec)
Magical Girl Starlight Blast
Stun time 0.7sec → 0.6sec
Glitter Wand Smash
Dmg 12 → 18
Source
Changelog.gg summarizes and formats this update. How we read updates.
