Full notes
Full Smack Studio update
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What changed
- Gameplay
- Balance
- Fixes
- Security
This patch fixes some bugs and character balancing issues that were identified after the 1.0 launch:
Editor changes:
Mouse drawing location was offset by a pixel in the character editor
Updated the Kaien template to include newer animations and attack power / hitboxes
Buster balance updates:
fixed hurtboxes on basic movement
Reduced dash attack damage and super armor frames
Reduced f strong damage and active frames
Removed down strong disjoint
down b super armor now only applies to the grounded version
grab comes out slightly slower
ultra comes out slightly slower (but is active slightly longer)
up b cancel window has been moved to the end of the move, and can be escaped from more easily to avoid easy kills
side b has slightly more startup lag and end lag when the move doesn't hit
up strong startup lag increased significantly (although he now has super armor)
up strong has new visuals to indicate the hitbox better also the hitboxes have been shifted around a bit to be more forgiving to the opponent.
cargo up throw damage increased slightly
Katsuro balance updates:
Jab had an unintended 1 frame of invincibility
Jab hurtboxes adjusted slightly (reduced reach on 2nd hit)
down b hurtbox has been shortened
neutral b now has less invincibility
fair now has 10 frames of land lag on second hit and 7 fames on first hit, and total fair damage decreased from 18 to 12
nair now has 8 frames of land lag
bair now isn't disjointed and has 9 frames of landlag
Removed some additional disjoints (bair, dash attack, up strong)
Nimbi balance updates:
Fixed issue with up-b and float interaction
Changed dash attack knockback angle to support combos
Added sweet spots on the lightning attacks for both side B and down B, giving a +3 damage, +2 base knockback, and +.01 scaling knockback on each
Increased float speed slightly
Every down air is slower after the first, to reduce speedy spamming from above
Added the ability to hold the neutral B charge
Slightly increased power of charged neutral B
Fixed the infinite height exploit on dair
Antagon updates:
Reduced dash attack damage
Galvan fix:
Neutral B projectile was forever lost if it gets parried or reflected
Fintail fix:
Neutral B projectile was forever lost if it gets parried or reflected
Granite fix:
Players can air dodge out of ultra
Tate fix:
Players can air dodge out of ultra
Source
Changelog.gg summarizes and formats this update. How we read updates.
