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Steam News27 August 20241y ago

Patch notes 8/27/24

This patch fixes some bugs and character balancing issues that were identified after the 1.

Full notes

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What changed

3 fixes7 additions14 changes2 removals
  • Gameplay
  • Balance
  • Fixes
  • Security
changedUpdated the Kaien template to include newer animations and attack power / hitboxes
changedBuster balance updates:
fixedfixed hurtboxes on basic movement
changedReduced dash attack damage and super armor frames
changedReduced f strong damage and active frames
removedRemoved down strong disjoint

This patch fixes some bugs and character balancing issues that were identified after the 1.0 launch:

Editor changes:

  • Mouse drawing location was offset by a pixel in the character editor

  • Updated the Kaien template to include newer animations and attack power / hitboxes

Buster balance updates:

  • fixed hurtboxes on basic movement

  • Reduced dash attack damage and super armor frames

  • Reduced f strong damage and active frames

  • Removed down strong disjoint

  • down b super armor now only applies to the grounded version

  • grab comes out slightly slower

  • ultra comes out slightly slower (but is active slightly longer)

  • up b cancel window has been moved to the end of the move, and can be escaped from more easily to avoid easy kills

  • side b has slightly more startup lag and end lag when the move doesn't hit

  • up strong startup lag increased significantly (although he now has super armor)

  • up strong has new visuals to indicate the hitbox better also the hitboxes have been shifted around a bit to be more forgiving to the opponent.

  • cargo up throw damage increased slightly

Katsuro balance updates:

  • Jab had an unintended 1 frame of invincibility

  • Jab hurtboxes adjusted slightly (reduced reach on 2nd hit)

  • down b hurtbox has been shortened

  • neutral b now has less invincibility

  • fair now has 10 frames of land lag on second hit and 7 fames on first hit, and total fair damage decreased from 18 to 12

  • nair now has 8 frames of land lag

  • bair now isn't disjointed and has 9 frames of landlag

  • Removed some additional disjoints (bair, dash attack, up strong)

Nimbi balance updates:

  • Fixed issue with up-b and float interaction

  • Changed dash attack knockback angle to support combos

  • Added sweet spots on the lightning attacks for both side B and down B, giving a +3 damage, +2 base knockback, and +.01 scaling knockback on each

  • Increased float speed slightly

  • Every down air is slower after the first, to reduce speedy spamming from above

  • Added the ability to hold the neutral B charge

  • Slightly increased power of charged neutral B

  • Fixed the infinite height exploit on dair

Antagon updates:

  • Reduced dash attack damage

Galvan fix:

  • Neutral B projectile was forever lost if it gets parried or reflected

Fintail fix:

  • Neutral B projectile was forever lost if it gets parried or reflected

Granite fix:

  • Players can air dodge out of ultra

Tate fix:

  • Players can air dodge out of ultra

Source

Steam News / 27 August 2024

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