In this update3
Full notes
Full Slots & Diapers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes0 additions1 change0 removals
- Performance
- UI and audio
- Balance
fixedPerformance & UILate-Game Optimization: Fixed a critical issue where the Stats Window caused significant FPS drops. End-game scaling and high-modifier calculations should no longer impact frame stability.
changedPerformance & UIText Formatting Fix: Replaced all [c]\\n[/c] characters with [c] [/c] tags globally. This resolves rendering issues within TextMeshPro (TMP) and ensures correct line breaks across all UI elements.
fixedInput & ControlsTouch Responsiveness: Improved touch input accuracy. Fixed a bug where users were required to tap twice to successfully fire a raycast; inputs now register and fire correctly on the first touch.
Slots & Diapers changes
fixedLate-Game Optimization: Fixed a critical issue where the Stats Window caused significant FPS drops. End-game scaling and high-modifier calculations should no longer impact frame stability.
changedText Formatting Fix: Replaced all [c]\\n[/c] characters with [c] [/c] tags globally. This resolves rendering issues within TextMeshPro (TMP) and ensures correct line breaks across all UI elements.
fixedTouch Responsiveness: Improved touch input accuracy. Fixed a bug where users were required to tap twice to successfully fire a raycast; inputs now register and fire correctly on the first touch.
(Incremental update from v0.0.77)
Performance & UI
- Late-Game OptimizationFixed a critical issue where the Stats Window caused significant FPS drops. End-game scaling and high-modifier calculations should no longer impact frame stability.
Text Formatting Fix: Replaced all [c]\\n[/c] characters with [c] [/c] tags globally. This resolves rendering issues within TextMeshPro (TMP) and ensures correct line breaks across all UI elements.
Input & Controls
- Touch ResponsivenessImproved touch input accuracy. Fixed a bug where users were required to tap twice to successfully fire a raycast; inputs now register and fire correctly on the first touch.
Community
Thank you everyone for sharing your feedback with us! Your reports help us identify and squash these bugs quickly. Keep the suggestions coming!
Source
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