Update log
Full Slots & Daggers update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Gameplay
- Store
- Performance
Friedemann here š
Itās officially been one week since launch, and I still canāt quite believe how wild this first week has been. Thank you all for playing, sharing feedback, and helping me make Slots & Daggers better! ā¤ļø
Todayās update brings some early new gameplay features to the game's default branch that improve balancing.
A lot of you mentioned that certain item combinations (especially the ones focussing heavily on re-spinning) can make the game a little too easy. Instead of just nerfing those items (boring), Iāve been working on new enemy actions that counter those powerful builds and make fights more dynamic and interesting.
This update introduces:
Symbol cursing (some enemies curse one of the symbols on your wheels, disabling it for the rest of the fight -> encourages strategies with more than 3 symbols)
Aggro meter (some enemies have an āaggroā bar that fills up with every re-spin of the wheels, triggering an interruption of the player turn when itās full)
Fixes for some rare cases where the game would soft lock
Fixed a rare issue that would corrupt & reset the save file & crash the game
Various very minor balancing adjustments
These gameplay additions are meant to keep things interesting, still allowing respin combos to be quite powerful, but not completely OP.
Once youāve had a chance to try it, please share your feedback here or in the discussions, itās been super valuable so far and Iām reading everything. Would love to hear what you think! <3
Thanks again for the amazing first week, so happy to have such a lovely community around this game! š°š¤
Cheers, Friedemann
[edit: reworded the announcement slightly because the changes are now live on the game's main branch]
Source
