In this update3
Full notes
Full Slotomancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Slotomancer changes
Slotomancer launches in Steam Early Access on 1/9.
Slot machine energy. Deckbuilder decisions. Wizard rival fights that don’t play fair.
If you like building weird synergies, finding “one more spin” lines, and turning a messy run into something busted… you’re in the right place.
What to expect at launch (Early Access)
A full, playable core loop built around spins, builds, and escalating rival encounters
Tons of new cards and Rivals to discover (and break)
Ongoing balance + quality-of-life updates as the game grows
Early Access means this is still evolving
I’m going to keep improving the game based on real player feedback: pacing, difficulty curves, clarity, content, and polish. Some systems will change, and the game will get bigger over time.
How you can help (it genuinely matters)
Wishlist Slotomancer (it helps Steam surface the game)
If you pick it up and enjoy it, please leave an honest Steam review
Use the Community Hub to report bugs, share builds, and tell me what feels great vs. frustrating
Thanks for being here — see you on 1/9. 🧙🎰
Source
Changelog.gg summarizes and formats this update. How we read updates.
