HomeGamesUpdatesPricingMethodology
Steam News16 July 202629d ago

Small Balance Pass

Daily Rift The Daily Rift now runs on Hard difficulty. The one shared challenge everyone faces each day should play like one.

In this update2

Full notes

Full Slot Theory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Events
  • Maps
  • Balance
changedDaily RiftThe Daily Rift now runs on Hard difficulty. The one shared challenge everyone faces each day should play like one.
changedDifficulty balanceTightened a handful of maps that were running easy - Crossfire , Crossroads , Pinch & Bleed , Ridgeback , and Perimeter Lock now bring a little more pressure on Normal and Hard.
changedDifficulty balanceThe Wave-20 Breach Colossus is tougher on Hard: its hull is beefier, so the final duel is a real test at the top difficulty. Normal and Easy are unchanged.

Slot Theory changes

changedThe Daily Rift now runs on Hard difficulty. The one shared challenge everyone faces each day should play like one.
changedTightened a handful of maps that were running easy - Crossfire , Crossroads , Pinch & Bleed , Ridgeback , and Perimeter Lock now bring a little more pressure on Normal and Hard.
changedThe Wave-20 Breach Colossus is tougher on Hard: its hull is beefier, so the final duel is a real test at the top difficulty. Normal and Easy are unchanged.

Daily Rift

  • The Daily Rift now runs on Hard difficulty. The one shared challenge everyone faces each day should play like one.

  • The daily leaderboard now also ranks on lives remaining: a win counts first, then the wave you reached, then lives left, then time. Holding the line with more lives climbs the board.

  • Your lives-at-clear now show on the daily leaderboard, and the mode-select card tells you the daily's difficulty before you commit.

Difficulty balance

  • Tightened a handful of maps that were running easy - Crossfire, Crossroads, Pinch & Bleed, Ridgeback, and Perimeter Lock now bring a little more pressure on Normal and Hard.

  • The Wave-20 Breach Colossus is tougher on Hard: its hull is beefier, so the final duel is a real test at the top difficulty. Normal and Easy are unchanged.

Source

Steam News / 16 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.