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Steam News14 January 20265mo ago

ver0.6.3 - Update

Balance Adjustments In high-difficulty stages, enemy strength will now scale progressively by floor. Enemies receive smaller bonuses on early floors, with the bonuses increasing as you go deeper.

Full notes

Full Slot & Dungeons update

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What changed

1 fix1 addition3 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • Performance
changedBalance Adjustments
changedIn high-difficulty stages, enemy strength will now scale progressively by floor. Enemies receive smaller bonuses on early floors, with the bonuses increasing as you go deeper.
changedImprovements
addedAdded a limit to prevent the FPS from becoming excessively high.
fixedFixed an issue where the enemy symbol “CHOMP CHOMP FLOWER” kept increasing only its maximum HP indefinitely.

Slot & Dungeons changes

changedBalance Adjustments
changedIn high-difficulty stages, enemy strength will now scale progressively by floor. Enemies receive smaller bonuses on early floors, with the bonuses increasing as you go deeper.
changedImprovements
addedAdded a limit to prevent the FPS from becoming excessively high.
fixedFixed an issue where the enemy symbol “CHOMP CHOMP FLOWER” kept increasing only its maximum HP indefinitely.

Balance Adjustments

  • In high-difficulty stages, enemy strength will now scale progressively by floor.

    • Enemies receive smaller bonuses on early floors, with the bonuses increasing as you go deeper.

Improvements

  • The amount of RP (Rank Points) currently being used is now displayed in the status screen.

  • Added a limit to prevent the FPS from becoming excessively high.

Bug Fixes

  • Fixed an issue where the enemy symbol “CHOMP CHOMP FLOWER” kept increasing only its maximum HP indefinitely.

Source

Steam News / 14 January 2026

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