Full notes
Full Slot & Dungeons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
- Performance
Slot & Dungeons changes
Balance Adjustments
In high-difficulty stages, enemy strength will now scale progressively by floor.
Enemies receive smaller bonuses on early floors, with the bonuses increasing as you go deeper.
Improvements
The amount of RP (Rank Points) currently being used is now displayed in the status screen.
Added a limit to prevent the FPS from becoming excessively high.
Bug Fixes
Fixed an issue where the enemy symbol “CHOMP CHOMP FLOWER” kept increasing only its maximum HP indefinitely.
Source
Changelog.gg summarizes and formats this update. How we read updates.
