In this update1
Full notes
Full SlipBreak™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions2 changes0 removals
- Gameplay
- Balance
changedSlipBreak™ 0.0.1 Ver. "Nature"The first Major Update during the Closest Major Update Cycle 0.0.1 Through 0.0.9 0.0.1 Includes a wide variety of updates to the overall gameplay loop
changed- MOCAP Movement System and Parkour - Dynamic Health, Stamina, Endurance Bar - Combo System, Enemy Hit Reactions, Dynamic Enemy Health Bars - Custom Reallusion Asset for Aurora, Custom Reallusion IDLE - Typewriting Effect before load screen, New Game Cinematic - UI OverhaulMoving forward we will focus on getting to 0.0.2 Stable, with constant updates on X, and minor updates on Steamworks
SlipBreak™ changes
changedThe first Major Update during the Closest Major Update Cycle 0.0.1 Through 0.0.9 0.0.1 Includes a wide variety of updates to the overall gameplay loop
changedMoving forward we will focus on getting to 0.0.2 Stable, with constant updates on X, and minor updates on Steamworks
SlipBreak™ 0.0.1 Ver. "Nature"
The first Major Update during the Closest Major Update Cycle 0.0.1 Through 0.0.9 0.0.1 Includes a wide variety of updates to the overall gameplay loop
- MOCAP Movement System and Parkour - Dynamic Health, Stamina, Endurance Bar - Combo System, Enemy Hit Reactions, Dynamic Enemy Health Bars - Custom Reallusion Asset for Aurora, Custom Reallusion IDLE - Typewriting Effect before load screen, New Game Cinematic - UI Overhaul
Moving forward we will focus on getting to 0.0.2 Stable, with constant updates on X, and minor updates on Steamworks
Source
Changelog.gg summarizes and formats this update. How we read updates.
