Full notes
Full Slingshot Quest update
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What changed
- Gameplay
- UI and audio
- Fixes
Heroes now default to unique names for their equipment when no item is selected.
All menus accessible while the game is paused now feature wrap-around navigation.
Reduced the difficulty of the Battle QTE minigame.
Town NPCs now have proper collision.
Added a new item, obtainable by defeating the goats on the tower.
Corrected several spelling errors in the game's texts.
Fixed a bug that would cause a misallignment on the save menu when all save slots are filled.
Improved input handling to support more custom controls, including mapping mouse clicks to attacks.
Added new VFX to the Queen when she's attacked by the Dragon.
Fixed a bug that would cause Psychi-Slug to be lacking eyes during some animations.
Adjusted the Dragon's attack timings to better allign with his animations.
Added additional flavor text when inspecting the broken chandelier in the castle.
Added a warning pop-up before proceeding to boss fights.
Mana potions in battles now have orange VFX, consistent with how mana is visually represented elsewhere in the game.
Revised the Super move tutorial pop-up to also include information on Charlie's new spell.
Fixed a bug that would cause the game to softlock at startup when running at lower framerates.
Fixed a bug that would cause brainwashed enemies to get stuck if they were the last remaining members of their party.
Fixed a bug that would cause ailment effects to never end, no matter how many turns pass.
The logo displayed on the credits now shows the "DEMO" subtitle, consistent with how the logo is represented elsewhere in the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
