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Full Slime Squadron: Harpy Raiders update
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What changed
- Gameplay
Slime Squadron: Harpy Raiders changes
Pictured: The ultimate lifeform
A long time ago, there was a boy named Linx145. He had a dream: To create one of the games of all time. And so, he got to work. At first, he fumbled with ideas. He had the idea of a game set high in the sky, but also one where you would take control of a slime.
Combining them, the game known as Harpy Raiders was born. And now at age 18, I am entering the final year of my pre-university polytechnic education. I am now more confidant than ever in pushing ahead with my childhood dream and bringing it to life, having studied game programming for the past 2 years but also honing my pixel art skills on the side.
My main inspiration for the game was a story I wrote when I was 9, titled The Legend of Pinky. It was fanfic of the game that would greatly inspire Harpy Raiders, and detailed the rising of the slimes against their human oppressors after the various slime groups were united by the Slime Army military junta under Lord Pinky.
This project has been so important to me as it really is the culmination of my strange and atypical childhood. It is the story I have always wanted to tell the world, and I found no better medium to do it than with video games. And in today's climate, I feel that the story is more relevant than ever with it's themes.
In the coming weeks, I will be writing about the game more and detailing the unique game engine that it utilizes and my yearlong process of developing it, so do give my project a wishlist and stay tuned for updates!
Cheers! Linx145, on behalf of the Cloud of Pinky team
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