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Full Slime-san: Superslime Edition update
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Repeated intro
Hey fellow slime-pals! We're excited to announce our second large content patch: Sheeple's Sequel!
What changed
- Gameplay
- UI and audio
Slime-san: Superslime Edition changes
Title: Sheeple's Sequel Description: Sheeple's finally lost it! He is convinced that everything's just part of a giant videogame and that he was coded to simply be a side-character. Which is why he decided to recode himself to become the villain instead... Can you defeat his nefarious levels and come out of it unscathed? Good luck!
Features:
20 normal and 20 NG+ levels made by the insane Sheeple!
Dozens of new hazards to tackle head-on!
Two new play styles: Shadow & Marble mode!
Another unique boss fight, can you defeat Sheeple's machinations?
A brand new, rather bizarre... Target mode? Rhythm mode?
Another speedrunning mode for DLC levels, compete in leaderboards!
70 [BUGS] to collect and spend in an art gallery!
A new hub world: Sheeple's Headquarters! Don't get too weirded out!
A special setting that allows you to customize the color palette!
More custom settings like a camera slider to determine zoom levels!
More cutscenes and story elements!
New secret indie stars to discover and talk to!
New music by Meganeko & Mischa Perella!
New art by Del (Miimows)!
Various other adjustments and bug fixes.
Is that exciting, or what?! This content patch will be free again and will make its way to all platforms at different intervals! It will increase Slime-san's content by another 25%! We can't say the exact release date just yet, but expect it in the next 2-3 months! We will also sell it as an individual title again, just like Blackbird's Kraken, for approximately 4$. I hope these content patches keep you satisfied and slimy! Talk to y'all later!
Source
Changelog.gg summarizes and formats this update. How we read updates.
