Full notes
Full Slime-san: Superslime Edition update
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Repeated intro
Hey everyone! It’s been a crazy, awesome wee k f o r us! It’s amazi n g seeing our community grow with such p a ssionate fans and needless to say, so m e of your speedrunn i ng times are absolutely mind blowing! In other c ool news: We g o t some more informative bug reports in our forums and trello and are happy to announce that we pushe d out anoth e r hotfix! Patch Notes (1.0.3) Bug Fixes
What changed
- Gameplay
- Fixes
- UI and audio
Slime-san: Superslime Edition changes
- Uvula BossReset issues and NG+ loop have been fixed.
Heart Boss: All red fingers hurt you now and platforms reset correctly.
- Mama WormThe final cutscene can’t infinitely loop anymore and all reset/death issues have been fixed.
Can’t overflow leaderboards anymore and level 1-08 times have been reset.
Sheeple coin is now properly shown as collected in the level endplate.
NG+ selection resets properly in level select after switching in from normal mode.
Level skip states now get removed after successfully completing the skipped level and the level skipper can no longer be accessed when the game is completed.
The camera no longer pans across rooms after a reset when zoomed in.
Missile launchers now have their timer reset after death.
All playstyles now work correctly in gravity flip zones.
Apple only speedruns now properly check for the 4th apple in each level.
You can no longer quit during target mode challenges to beat them.
Kawaii-san can now be used during the Mama Worm fight and remains floaty in fans.
Some spelling errors in Settings have been corrected.
Slime-san and Birdie clothing no longer share the same buying slots.
The world 5 master achievement now properly checks for its completion state.
Music no longer remains lowered after pausing in the test room.
Water tutorial in level 10 now properly displays when loading into the level.
Adjustments
The German community translation has been updated by nitro & klianc09.
A few normal & NG+ levels have been modified or had their colliders adjusted.
You can no longer combine an apple-only run with NG+ for speedrunning modes.
Feature Additions
Added a input lock toggle to Gameplay Settings. You have immediate control of Slime-san at the start of any level/room if toggled off.
That’s it for now! But we have some pretty awesome content patches in the works… Happy sliming everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
