Full notes
Full Slime Masters update
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What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Balance
Slime Masters changes
We are glad to present you the latest update, EA V.0.2.1!
Added:
VFX and SFX to the sword
VFX when using a potion
A new activated quest-tracking UI has been added to the HUD
Graveyard map added along with new monsters and bosses
Artefact: Ring of Envy
Changes:
Lootable items are brighter, for visibility purposes
Level and Exp balancing
Characters Stats has been adjusted slightly
Chromorph Boss visual has been updated, It is now easier to see among other monsters
Shadows has been updated to work with the lights
Players can now Enable/Disable the map fog in the settings
Max activated quest has been reduced from 5 to 3 (it is only to track quests)
Weapons are no longer unlocked by unlocking the previous one. Game progress and quests will be the only way to unlock the next ones
Spawning system changes: Spawning rate and monster choice according to timing
FPS optimization has been done. It should, at least increase FPS by 20% from the last version
Experience orbs combine when they are close enough to each other and when there are more than 100 orbs on the map
Fixes:
When 2 bosses are on the map at the same time, the HP UI of the Bosses does not get mixed anymore
Fighting together Quest is now redeemable
Companion quests can now be redeemed properly
Weapon Size, Swing and Cooldown Power-Ups have been fixed
Known issues:
Steam cloud does not work properly, Steam does not Keep a copy of your save in the cloud. The only game save is on your computer: *%USERPROFILE%/AppData/Local/SlimeMasters/Saved*
Players can also start a new game by voluntarily deleting the save file
The companions behaviours are slow and not in their final state
Notes:
The game is still in Early access and changes to the game can Corrupt your save file (We are doing our best to not let this happen)
There are only 2 maps, 2 types of weapons, 4 companions, and 1 artefact for now. Stay tuned for the next update!
Please report any bug in the discord in the #sm-bug-reports section
Source
Changelog.gg summarizes and formats this update. How we read updates.
