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Steam News20 April 20242y ago

Slime Masters - Update EA V.0.2.1

We are glad to present you the latest update, EA V.0.2.1! Added: VFX and SFX to the sword VFX when using a potion A new activated quest-tracking UI has been added to the HUD Graveyard map added along with new monsters a

Full notes

Full Slime Masters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions10 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Performance
  • Balance
addedAdded:
changedVFX and SFX to the sword
addedA new activated quest-tracking UI has been added to the HUD
addedGraveyard map added along with new monsters and bosses
changedCharacters Stats has been adjusted slightly
changedChromorph Boss visual has been updated, It is now easier to see among other monsters
Max activated quest53Max activated quest decreased, nerf

Slime Masters changes

addedAdded:
changedVFX and SFX to the sword
addedA new activated quest-tracking UI has been added to the HUD
addedGraveyard map added along with new monsters and bosses
changedCharacters Stats has been adjusted slightly

We are glad to present you the latest update, EA V.0.2.1!

Added:

VFX and SFX to the sword

VFX when using a potion

A new activated quest-tracking UI has been added to the HUD

Graveyard map added along with new monsters and bosses

Artefact: Ring of Envy

Changes:

Lootable items are brighter, for visibility purposes

Level and Exp balancing

Characters Stats has been adjusted slightly

Chromorph Boss visual has been updated, It is now easier to see among other monsters

Shadows has been updated to work with the lights

Players can now Enable/Disable the map fog in the settings

Max activated quest has been reduced from 5 to 3 (it is only to track quests)

Weapons are no longer unlocked by unlocking the previous one. Game progress and quests will be the only way to unlock the next ones

Spawning system changes: Spawning rate and monster choice according to timing

FPS optimization has been done. It should, at least increase FPS by 20% from the last version

Experience orbs combine when they are close enough to each other and when there are more than 100 orbs on the map

Fixes:

When 2 bosses are on the map at the same time, the HP UI of the Bosses does not get mixed anymore

Fighting together Quest is now redeemable

Companion quests can now be redeemed properly

Weapon Size, Swing and Cooldown Power-Ups have been fixed

Known issues:

Steam cloud does not work properly, Steam does not Keep a copy of your save in the cloud. The only game save is on your computer: *%USERPROFILE%/AppData/Local/SlimeMasters/Saved*

Players can also start a new game by voluntarily deleting the save file

The companions behaviours are slow and not in their final state

Notes:

The game is still in Early access and changes to the game can Corrupt your save file (We are doing our best to not let this happen)

There are only 2 maps, 2 types of weapons, 4 companions, and 1 artefact for now. Stay tuned for the next update!

Please report any bug in the discord in the #sm-bug-reports section

Source

Steam News / 20 April 2024

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