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Steam News10 March 20251y ago

What's going on under the slime hood

Hello slimes! Falcon here to talk about what we've been working on since uploading the demo last October.

Full notes

Full Slime:Evo update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello slimes!

What changed

1 fix4 additions2 changes1 removal
  • Store
  • Fixes
  • Gameplay
changedAbility to purchase and swap slime skills- half done
fixedBug extermination- ongoing (but fixed a lot of the worst offenders)
changedImproved slime physics- half done
removedRemoving 'ancient code'- ongoing
addedSetting aside the holidays, we've been working every week on the coding equivalent of weeding and gardening ha ha. Not as glamourous as adding shiny new features, but got to say, the under the hood is really starting to sparkle. A lot of our issues is that the game code is... 7 years old now, and engine updates haven't gelled well with that unfortunately.
addedThat all being said, when the next demo update is done, you will be playing in an all-new intro area rebuilt from the ground up! I've been reading through the comments and watched several let's plays, and the feedback has been really valuable, so thanks a lot! I'm a big believer in diegetic control learning, so expect some better instructions than a pop-up sign (they'll still be around).

Slime:Evo changes

changedAbility to purchase and swap slime skills- half done
fixedBug extermination- ongoing (but fixed a lot of the worst offenders)
changedImproved slime physics- half done
removedRemoving 'ancient code'- ongoing
addedSetting aside the holidays, we've been working every week on the coding equivalent of weeding and gardening ha ha. Not as glamourous as adding shiny new features, but got to say, the under the hood is really starting to sparkle. A lot of our issues is that the game code is... 7 years old now, and engine updates haven't gelled well with that unfortunately.

Falcon here to talk about what we've been working on since uploading the demo last October. Here's a quick list of changes done or working on:

  1. Ability to use controllers and remap both keyboard and controller controls- almost done

  2. Ability to purchase and swap slime skills- half done

  3. Bug extermination- ongoing (but fixed a lot of the worst offenders)

  4. A complete remake of the intro area (I'm working on it >.>)

  5. Improved slime physics- half done

  6. Removing 'ancient code'- ongoing

Short list huh? Seems we haven't gotten much done, right? -(stares into distance)-

Setting aside the holidays, we've been working every week on the coding equivalent of weeding and gardening ha ha. Not as glamourous as adding shiny new features, but got to say, the under the hood is really starting to sparkle. A lot of our issues is that the game code is... 7 years old now, and engine updates haven't gelled well with that unfortunately.

That all being said, when the next demo update is done, you will be playing in an all-new intro area rebuilt from the ground up! I've been reading through the comments and watched several let's plays, and the feedback has been really valuable, so thanks a lot! I'm a big believer in diegetic control learning, so expect some better instructions than a pop-up sign (they'll still be around).

So, when will this amazing new update be done? ... ... uh, etto. . . summer?

To prevent burnout, especially with all this code weeding, we've been taking things slow. I'd rather a slow and steady pace given my experience writing and publishing books. That being said, I'll likely be uploading the new demo version once enough significant things are done, so could be sooner. Need to finish a couple of books first for Amazon before I can devote more attention to the intro area.

So, that's the first update! Thank you all for playing, and look forward to more slimy goodness to come! -including the ability to pet the dog.

Source

Steam News / 10 March 2025

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