Full notes
Full Slime Climb update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
The first version of Slime Climb is functionally finished, and will become available on June 16th!
Thank you for reading into my game.
It is a platformer, meant to balance effort with approachability, where you climb your way out of an alchemist's fortress in order to escape. Other slimes also made a break for it, but they weren't able to make it all the way out, so you need to find them while you work your way to the top of the final tower.
General questions can be posted in the steam community, which I will check regularly. For more involved inquiries, you can email me at SlimeDev9@gmail.com.
Source
Changelog.gg summarizes and formats this update. How we read updates.
