Full notes
Full Slide - Animal Race update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- Balance
- UI and audio
- Store
Slide - Animal Race changes
Here is a MASSIVE update of Slide, Animal Race! I tried to listen to all the feedback you gave me. I hope you'll like it!
Main improvements:
4 new tracks (Ocre Canyon, The Wave, Boreal Whales, Smooth Dunes) (10 tracks total)
2 new characters (Raccoon & Eagle) (8 animals total)
12 concurrents on each track
Relooking of minimaps icons
New & more understandable victory screen with race timings
AI reworking for a better difficulty balance
A new track for the demo (Diplodocus Desert instead of Dragons of Aurora)
Other improvements:
Nice smoke FX in desert races
Sound & music rebalancing
Larger tracks for the difficult levels Pirate Cove & Dragons of Aurora
Fix lots of bad respawn bugs
Breakable lanterns in Lantern Festival
Readability improvements: black outline on animals, remove useless random FX, rework assets positioning on some tracks
Better gravity and orientation management during jumps
Nicer animal selection screen
Improvement of some animal models
Thin black line to separate each player subscreen
Slight gameplay adjustment on slowing grass, bombs & lightning
Polish on some feedback (slowing grass, lightning & speeder)
Many fixes & optimisations
Of course, it's not finished, I plan to add more content in the future (tracks, animals, maybe game modes...).
But for now, the price stays the same!
If you like all this, don't hesitate to leave a review on the store, it helps a lot!
Peace!
A few pictures of the new tracks/characters/screens:
Source
Changelog.gg summarizes and formats this update. How we read updates.
