Full notes
Full Sleepytime Village update
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What changed
- Gameplay
- Fixes
- UI and audio
Sleepytime Village changes
Hi everyone,
We've been working hard to bring you the updated v1.2 of Sleepytime VIllage demo, with tons of new features, gameplay tweaks, options and bug fixes! These have been implemented from listening to the wonderful feedback from YOU GUYS!
Gameplay changes:
You now get to play more of the game, and to complete the demo you have to escape MeMe's house!
Edited first screen with a tighter storyline, no need to pick up all the objects and no time limit, this is now a scene setter
Removed inventory baggage - items that are not relevant to the demo have been removed for until you play the full game!
Extended bedroom scene cutscene to show the upstairs exit clearly
Extended upstairs garden scene intro to show the full breadth of the room
Graphical changes:
New start screen
Removed items have a cloud POP graphic
Detail to Upstairs garden
Options changes:
Swearing off/on
Windowed
Fullscreen
Three inventory position options - Bottom, Top, Fullscreen
Resolution options
Bug fixes
Rufus freezing on some interactions fixed
Autosave fixed
Some speech audio missing now in
Minor bugs fixed
So there we have it! ENJOY and let me know your feedback!
Thank you, you wonderful lot!
James x
Source
Changelog.gg summarizes and formats this update. How we read updates.
