Full notes
Full Sleepy Cat update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, we are the development team behind Sleepy Cat.
What changed
- Maps
- Balance
Sleepy Cat changes
Sleepy Cat is a cute, light-action roguelite centered around magical combat.
You’ll take control of a very sleepy-looking cat— one that must constantly make decisions in the heat of battle. The game features 13 carefully designed stages, each with a clear progression path, along with a small amount of exploration and branching routes, allowing you to make different choices based on your own judgment in every stage.
This is our first game. With limited resources, we chose to focus on combat feel, magic combinations, and overall pacing, rather than pursuing sheer scale or overly complex systems.
It may not be a large game, but we hope its story can serve as a complete starting point for this cat and the world it inhabits.
The game has now entered its final development phase, and we’ve begun sharing more about the development process along the way. If you’re interested in cats, magic-based builds, or indie games, we’d love for you to follow our updates.
We’ll continue to post development progress, and share our thoughts and experiences from making this game. We truly hope Sleepy Cat will have the chance to continue its journey.
Source
Changelog.gg summarizes and formats this update. How we read updates.
