What changed
0 fixes0 additions2 changes0 removals
changedLots of bug fixes, especially crashes and funkiness on the Graveyard leaderboard screen.
changedChanges: - (Bug) References existed for a non-existent sound "snd_ui_select". These have been changed to "snd_ui_menu_select". - (Bug) Wizard Dancing Flame and Fire Shield were not being made visible again after exiting the merchant shop. This only happened if either were active before entering the shop. - (Bug) High rez grave icons were not displaying in the Graveyard screen. - (Bug) Starting grave index was defaulted to -1 instead of 0. - (Bug) when returning a list of leaderboard entries longer than 1, the arrays that store data were not all checking if they should be updated. - (Bug) Leaderboard rank was not displayed on the Graveyard screen. It was just numbering from 1 to 5. - (Bug) If the player's score was not part of a returned leaderboard (usually in Top 5), the first entry would have the player grave icon in the list. - (Bug) If Steam wasn't logged in, the Graveyard screen would still attempt to fetch scores. It now simply restores player control so they can exit.
It was just numbering1→5↑It was just numbering increased, buffSlayin DX changes
changedLots of bug fixes, especially crashes and funkiness on the Graveyard leaderboard screen.
changedChanges: - (Bug) References existed for a non-existent sound "snd_ui_select". These have been changed to "snd_ui_menu_select". - (Bug) Wizard Dancing Flame and Fire Shield were not being made visible again after exiting the merchant shop. This only happened if either were active before entering the shop. - (Bug) High rez grave icons were not displaying in the Graveyard screen. - (Bug) Starting grave index was defaulted to -1 instead of 0. - (Bug) when returning a list of leaderboard entries longer than 1, the arrays that store data were not all checking if they should be updated. - (Bug) Leaderboard rank was not displayed on the Graveyard screen. It was just numbering from 1 to 5. - (Bug) If the player's score was not part of a returned leaderboard (usually in Top 5), the first entry would have the player grave icon in the list. - (Bug) If Steam wasn't logged in, the Graveyard screen would still attempt to fetch scores. It now simply restores player control so they can exit.
Lots of bug fixes, especially crashes and funkiness on the Graveyard leaderboard screen.
Changes: - (Bug) References existed for a non-existent sound "snd_ui_select". These have been changed to "snd_ui_menu_select". - (Bug) Wizard Dancing Flame and Fire Shield were not being made visible again after exiting the merchant shop. This only happened if either were active before entering the shop. - (Bug) High rez grave icons were not displaying in the Graveyard screen. - (Bug) Starting grave index was defaulted to -1 instead of 0. - (Bug) when returning a list of leaderboard entries longer than 1, the arrays that store data were not all checking if they should be updated. - (Bug) Leaderboard rank was not displayed on the Graveyard screen. It was just numbering from 1 to 5. - (Bug) If the player's score was not part of a returned leaderboard (usually in Top 5), the first entry would have the player grave icon in the list. - (Bug) If Steam wasn't logged in, the Graveyard screen would still attempt to fetch scores. It now simply restores player control so they can exit.