HomeGamesUpdatesPricingMethodology
Steam News12 January 20242y ago

v1.01.02

Lots of bug fixes, especially crashes and funkiness on the Graveyard leaderboard screen. Changes: - (Bug) References existed for a non-existent sound "snd_ui_select". These have been changed to "snd_ui_menu_select".

Full notes

Full Slayin DX update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Performance
  • UI and audio
changedLots of bug fixes, especially crashes and funkiness on the Graveyard leaderboard screen.
changedChanges: - (Bug) References existed for a non-existent sound "snd_ui_select". These have been changed to "snd_ui_menu_select". - (Bug) Wizard Dancing Flame and Fire Shield were not being made visible again after exiting the merchant shop. This only happened if either were active before entering the shop. - (Bug) High rez grave icons were not displaying in the Graveyard screen. - (Bug) Starting grave index was defaulted to -1 instead of 0. - (Bug) when returning a list of leaderboard entries longer than 1, the arrays that store data were not all checking if they should be updated. - (Bug) Leaderboard rank was not displayed on the Graveyard screen. It was just numbering from 1 to 5. - (Bug) If the player's score was not part of a returned leaderboard (usually in Top 5), the first entry would have the player grave icon in the list. - (Bug) If Steam wasn't logged in, the Graveyard screen would still attempt to fetch scores. It now simply restores player control so they can exit.
It was just numbering15It was just numbering increased, buff

Slayin DX changes

changedLots of bug fixes, especially crashes and funkiness on the Graveyard leaderboard screen.
changedChanges: - (Bug) References existed for a non-existent sound "snd_ui_select". These have been changed to "snd_ui_menu_select". - (Bug) Wizard Dancing Flame and Fire Shield were not being made visible again after exiting the merchant shop. This only happened if either were active before entering the shop. - (Bug) High rez grave icons were not displaying in the Graveyard screen. - (Bug) Starting grave index was defaulted to -1 instead of 0. - (Bug) when returning a list of leaderboard entries longer than 1, the arrays that store data were not all checking if they should be updated. - (Bug) Leaderboard rank was not displayed on the Graveyard screen. It was just numbering from 1 to 5. - (Bug) If the player's score was not part of a returned leaderboard (usually in Top 5), the first entry would have the player grave icon in the list. - (Bug) If Steam wasn't logged in, the Graveyard screen would still attempt to fetch scores. It now simply restores player control so they can exit.

Lots of bug fixes, especially crashes and funkiness on the Graveyard leaderboard screen.

Changes: - (Bug) References existed for a non-existent sound "snd_ui_select". These have been changed to "snd_ui_menu_select". - (Bug) Wizard Dancing Flame and Fire Shield were not being made visible again after exiting the merchant shop. This only happened if either were active before entering the shop. - (Bug) High rez grave icons were not displaying in the Graveyard screen. - (Bug) Starting grave index was defaulted to -1 instead of 0. - (Bug) when returning a list of leaderboard entries longer than 1, the arrays that store data were not all checking if they should be updated. - (Bug) Leaderboard rank was not displayed on the Graveyard screen. It was just numbering from 1 to 5. - (Bug) If the player's score was not part of a returned leaderboard (usually in Top 5), the first entry would have the player grave icon in the list. - (Bug) If Steam wasn't logged in, the Graveyard screen would still attempt to fetch scores. It now simply restores player control so they can exit.

Source

Steam News / 12 January 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.