Full notes
Full Slayers, Inc. update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Slayers.
What changed
- Gameplay
- Performance
- Server
We are starting off some monthly updates to keep you in the loop on current game progress. We'll be discussing general game improvements and additions so you get a spoiler-free look into the game's state.
It's been a busy month with the launch of the demo. We've been looking at feedback and identifying areas that need touching up or larger modifications. Luckily things have been going smoothly and no major issues have been identified so far.
We'll be looking at releasing an update to the demo with some slight changes sooner rather than later. No new content will be added to the demo, but we will be pushing any gameplay or mechanics changes to it. This will allow us to test and gather feedback on new systems as well as bring demo players up to speed with the changes in the release version.
In-Progress
3 Areas
3 enemies
3 Guardians (sensing a theme here?)
A new Slayer
Art for new Slayer
Art for new Items
Art for new Areas
Major Additions:
2 new Slayers
2 Areas have been mapped out
8 enemies
2 Guardians
18 items (including teasers from the demo)
8 Artifacts
Minor Additions and Improvements
Touched up enemy animations and behavior
Option to play as a random slayer
3 new tracks
New art and animations for Slayers
New art for Manor debris
Various optimizations
Between the full release and the demo, we've definitely had a packed month!
Keep an eye on our Twitter and Discord server for teasers, announcements, and more as development continues.
Happy Slaying!
Source
Changelog.gg summarizes and formats this update. How we read updates.
