Full notes
Full Slayer Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Performance
Slayer Souls changes
Demo Hotfix v0.1.1 is live
Thanks to everyone who is trying the Slayer Souls demo and reporting issues.
This hotfix focuses on early demo clarity and Open Node Map stability.
Changes:
Fixed Poison keyword tooltip incorrectly pointing to Bleed.
Updated the Poison tooltip to better explain how Poison damage and stack reduction work.
Added clearer combat feedback when Poison deals damage and decreases.
Fixed Watcher’s Camp / Rest node not opening correctly from the Open Node Map.
Fixed Campfire nodes being incorrectly resolved as Battle/None in some map flows.
Reconnected the Campfire use counter to the Watcher’s Camp node.
Improved Open Node Map consistency so Campfire is not replaced by combat nodes.
Adjusted lower/middle map node assignment to focus on Combat, Elite, and Special nodes.
The demo is still in active development. I’ll keep improving stability, balance, and clarity based on player feedback.
If you find a bug, please report what happened, where it happened in the run, and what you clicked before the issue.
Thank you for playing and helping improve Slayer Souls.
Source
Changelog.gg summarizes and formats this update. How we read updates.
