Full notes
Full Slaycation Paradise update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Events
Slaycation Paradise changes
Hot Fix 2 - Quality of Life Improvements
This one's a bit more than just a hot fix -- there's a bunch of improvements and even a few new things in there...
FIXES:
Fixed a bug where blueprints didn't unlock reliably.
Fixed a balance bug where higher rarity drops weren't respecting the loot table rules.
Fixed 12 text legibility issues for Japanese, Russian, Chinese (Traditional), and Spanish languages.
Resolved a rare but annoying soft-lock bug when killing two bosses at the exact same time.
BALANCE:
Minor buffs for a few under-utilised weapons.
Increased challenge on higher difficulties. You should definitely feel it...
...but also increased item drop and rarity rate to counter this. Higher difficulty = better and MORE loot.
Nerfed the wand output damage...
...but increased its inherent Corpse explosion damage. Bigger risk/reward payoff, but harder to solo it.
Tweaked the blueprint drop rate rules to make it a more fair experience, and less purely random.
NEW:
To promote fresh weapons, added an upgrade limit on the number of levels you can invest into a weapon.
Added the ability to extinguish some status effects when dodge-rolling. Corrosion/poison/burn/etc.
Added a secret easter-egg. It's dumb and tiny and I don't recommend trying to find it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
