Update log
Full Slay the Spire update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone, This week we have updates to the animations, art, and interface!
Extracted changes
- UI and audio
- Gameplay
- Fixes
- Maps
- Balance
- Events
Animations
We updated the animations for several monsters!

!!!!?????? Affected monsters include:
Book of Stabbing
Darklings
Fungi Beasts
Nemesis
Orb Walkers
Shelled Parasite
Snake Plant
Snecko
The Champ
Time Eater
Rest Site Backgrounds
The rest site background images have been updated! Additionally, they are themed for each area.

The Silent enjoys some silent time... Patch Notes:
Hotfix
Sentry/Darkling anti attack-at-once wasn't working. Fixed
Fixes issue where Korean score bonuses were ugly.
Content
Adding Cultist + Chosen encounter into City.
Adding new Ancient Potion.
All 3 Egg relics (Molten/Toxic/Frozen) are now reworked. New eggs are Uncommon.
Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.
Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.
Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.
Removed Elixir Potion from the game.
Balance
Awakened One buffed to be on par with other Act 3 bosses:
Soul Strike: 6 x 3 -> 6 x 4
Slash damage 10 -> 20
Echo damage 32 -> 40
Tackle: 10 x 2 -> 10 x 3
All 3 Darklings can never do 8 x 2 dmg at once now.
- Backstab buffedCost lowered to 0. Damage decreased to 11.
Bite is now a Colorless card.
In the 3 x Sentry elite combat, all of the sentries will no longer attack at once.
Reducing 3x Cultist spawn rate as there's a cultist + chosen encounter now.
Shiv and J.A.X can no longer spawn from effects like Jack Of All Trades and Transmutation.
Warcry tweaked so the unupgraded form is buffed (cost 0, draw 1 place 1).
UI and Effects
Abandoning from the Main Menu gets a confirmation popup. Rather than the hacked label update button.
Discard/Draw panels can be viewed during screens such as Survivor, Headbutt, and Gambling Chip now.
Player and monsters now update while hand card select screen is up and the screen is now 50% (lets you see intent!).
Removing 'Spend all [R].' from all X-cost cards for consistency.
Skip button is moved from far left to the center for Card Reward screens.
Bug Fixes
Bouncing Flask no longer loses bounces to dead enemies.
Darkling AI now utilizes aiRNG.
Fixed bug where cost X cards do not work with energy gain cards if played too fast.
Fixed issue where Ascension Multiplier wasn't multiplied with Ascension Level.
Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
Fixed issue where save/load after Neow would make some cards disappear.
Fixed issue where thorns would secretly affect ModeShift for TheGuardian.
Vajra flavor text typo fix.
Localization
Turkish is now available!
Updates for Chinese (Simplified).
Updates for Chinese (Traditional).
Updates for Italian.
Updates for Japanese.
Updates for Korean.
Updates for Russian.
Performance
Event images are now all JPGs.
PNG compression for card textures.
PNG Compression for Level BGs and Title Screen.
PNG compression for most VFX textures.
Torch VFX on Act 1 utilizes smaller textures.
Yes, we're still working on the third character.
Source