Slay the Spire
Steam News 17 November 20178y ago

Post-Launch Updates!

Hey everyone, We hope you're having fun with Slay the Spire! The feedback has been really positive and it has been great interacting with you all in the forums, the Discord, and Twitch streams! We're very happy. Happy a…

Update log

Full Slay the Spire update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone, We hope you're having fun with Slay the Spire! The feedback has been really positive and it has been great interacting with you all in the forums, the Discord, and Twitch streams! We're very happy. Happy as the merchant in fact. We have pushed many fixes since launch (so it's actually a day 1, 2, and 3 patch) so we'll summarize it all here. NOTE: Patch notes can also be viewed in-game.

Extracted changes

4 fixes4 additions27 changes2 removals
  • UI and audio
  • Events
  • Performance
  • Balance
  • Maps
  • Fixes
changedUI and EffectsAdding Bite VFX to Bite cards.
changedUI and EffectsAdding Laser Beam VFX to MindBlast card.
changedUI and EffectsAdding tips in Settings menu because of OS related nuances.
changedUI and EffectsCombat Reward Screen now informs you when you have been mugged.
changedUI and EffectsDiscard and Deck pile glowing VFX performance improvement.
changedUI and EffectsFrail is now a highlighted keyword.

UI and Effects

  • Adding Bite VFX to Bite cards.

  • Adding Laser Beam VFX to MindBlast card.

  • Adding tips in Settings menu because of OS related nuances.

  • Combat Reward Screen now informs you when you have been mugged.

  • Discard and Deck pile glowing VFX performance improvement.

  • Frail is now a highlighted keyword.

  • Life Link power on Darklings now communicates better what it does.

  • Minor wording updates for Library event.

  • Panache card wording clarified and made more consistent with similar effects.

  • Removing highest daily score from stats screen (as it's not yet implemented)

  • Scrap Ooze event wording improved for added clarity.

  • Self Forming Clay wording fixed to make more sense with what it actually does.

  • Some text updates for game tips + 1 new tip on attack damage.

  • Start of combat -> Start of each combat. For Gambling Chip description.

  • Thievery power now displays how much gold is stolen per attack.

  • Toking at a campfire is now cancellable like Smithing.

  • Updating y position of orb walker for dual Orb Walkers combat.

  • Various wording improvements to selection screens to make capitalization and grammar consistent.

  • When you use Madness, the card affected flashes gold now.

  • You can now abandon your current run from the Main Menu. Useful if save files run into issues.

Balance

  • Cultist gets a minor nerf (starting attack damage reduced by 2)

  • Goop Puddle event slightly reworked to be more interesting.

  • Gremlin Nob gets a minor nerf.

  • If you fight the Ancient Shapes on level 3, you can't fight them again the subsequent combat.

  • Panacea card buffed to also remove Frail.

  • Slime Boss gets a minor nerf.

  • The Serpent's offer is now more compelling.

Bug Fixes

  • Adding logic to prevent scale cannot be 0 issue for Blocked Number VFX.

  • Adding null check for Bouncing Flask VFX to prevent odd crashes.

  • Dropkick, Fire Breathing, and Shockwave portraits weren't rendering in card popup view.

  • Event crash fix. Fallback logic added if you run out of events.

  • Evolve power tooltip was displaying duplicate information incorrectly.

  • Fix for Bite cards not loading correctly (it gave you Madness cards) when resuming a run.

  • Fix Tap To Click on Macs (Thanks Percomis)

  • Fixed bug where defeating Slime Boss wasn't giving achievement.

  • Fixed bug where player could open the Settings menu during a card select screen to close it. (Thanks Spatches)

  • Fixed typo for Golden Wing locked option.

  • If a card fails to be identified you now get a Madness instead of crashing.

  • Juggernaut power's value is now colored blue.

  • Looter only refunds gold that was stolen now.

  • Neow rewards can no longer conflict with their drawbacks.

  • Null check for Poison Power updateDesc() crash.

  • Null check on DrawPilePanel for rare crash.

  • Null pointer checks added for IronWave VFX to prevent a crash.

  • Potential crash fix for a card hover edge case.

  • Velvet Choker now functions correctly again. (Thanks to riseblader14)

  • You can no longer open the Settings during initial tutorial as it causes issues.

There are still some major issues (like the Windows "Scale and Layout" affecting fullscreen) so please bear with us as we

Source

Steam News / 17 November 2017

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