In this update6
Full notes
Full Slay the Spire 2 update
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What changed
- Compatibility
- Balance
- UI and audio
- Gameplay
- Fixes
- Events
Slay the Spire 2 changes
Another beta patch just dropped! This one contains a host of balance changes and reworks. Notably, Mirage and Pillar of Creation have been reverted back to their pre-0.109.0 versions and have also been slightly buffed and nerfed, respectively. We've also implemented a brand new feature in this patch--a keyboard-only control option! So be sure to let us know what you think if you try it out. In terms of art, many cards have new, polished portrait art and, excitingly, characters now have VFX for their unique forms!
CONTENT & BALANCE:
Ancients:
Buffed Neow's Abundance card:
Now always creates Upgraded powers
Upgrade changed to lower Energy cost by 1
Reworked Tezcatara's Toasty Mittens relic: "At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength." -> "At the start of your turn, Exhaust 1 card from your Hand and gain 1 Strength."
- Buffed Tezcatara's Seal of Gold relicGold loss decreased from 5 -> 3
Changed Nonupeipe's Beautiful Bracelet relic:
Cards enchanted increased from 3 -> 4
Swift amount decreased from 3 -> 2
- Buffed Nonupeipe's Fur Coat relicmarked combats increased from 7 -> 8
- Nerfed Nonupeipe's Signet Ring relicGold decreased from 999 -> 888
- Buffed Pael's Relax cardBlock increased from 15(17) → 16(18)
- Buffed Tanx's Whistle cardcost decreased from 3 -> 2
- Buffed Tanx's Maul cardMaul damage scaling increased from 1(2) -> 2(3)
- Reverted Vakuu's Fiddle reliccard draw decreased again from 3 -> 2
Ironclad:
- Buffed Mangle carddamage increased from 15(20) -> 20(26)
- Buffed Pact's End carddamage increased from 17(23) -> 18(24)
Silent:
Reworked Haze card: Uncommon - Skill - Cost 3 - "Sly. Apply 4(6) Poison to ALL enemies." -> Uncommon - Skill - Cost 2 - "Apply 4(6) Poison and 1(2) Weak to ALL enemies."
Reworked Outbreak card into a Rare Skill: Uncommon - Power - Cost 1 - "Whenever you apply Poison, deal 4(5) damage to ALL enemies." -> Rare - Skill - Cost 3 - "Apply 9(12) Poison to ALL enemies. Poison triggers immediately."
Reworked and renamed Scare card -> Sidestep: Uncommon - Skill - Cost 0 - "Apply 1 Weak to ALL enemies. Exhaust. (Lose Exhaust.)" -> Uncommon - Skill - Cost 0 - "Next turn, gain 1(2) Energy."
Changed Mirage card:
Reverted back to its previous version (i.e. gains Block based on enemy Poison again)
No longer Exhausts
- Nerfed Well Laid Plans cardcost increased from 1(0) -> 2(1)
- Changed Echoing Slash cardrarity decreased from Rare -> Uncommon
Regent:
Reworked Regalite relic: "Whenever you create a card, gain 2 Block." -> "The first time you create a card each turn, gain 6 Block."
- Buffed Terraforming cardVigor increased from 6(8) → 7(10)
Changed Pillar Of Creation card:
Reverted back to its previous version (i.e. effect is no longer triggered just once per turn)
Block decreased from 3(4) -> 2(3)
- Buffed Crush Under carddamage increased from 7(8) -> 8(9)
Necrobinder:
Changed Eidolon: can no longer be generated mid-combat
- Buffed Sacrifice cardBlock gain increased from double -> triple Osty's Max HP
- Buffed The Scythe carddamage scaling increased from 4(5) -> 5(7)
Defect:
- Buffed Biased Cognition cardFocus increased from 4(5) → 5(6)
- Buffed Refract carddamage increased from 9(12) -> 10(13)
Nerfed Rocket Punch card: "Whenever you create a Status, reduce this card's cost to 0 Energy until played." -> "Whenever you create a Status, reduce this card's cost by 1 Energy until played."
Buffed Synchronize card:
Upgrade changed to increase temp focus from 2 -> 3
No longer Exhausts
USER INTERFACE & EXPERIENCE:
General:
Added support for keyboard-only mode
Added a "Share" button on the map screen which takes a screenshot of the entire map
Added a "Listening For Input" popup when a player is remapping inputs or bindings
Updated padding, font sizes, and color for input remap screen
Updated input glyph positioning on various buttons
Updated change profile button to render a larger input glyph
Updated keyboard-mode glyph asset from placeholder -> style match
Adjusted hotkey icon size and position in top bar
Updated generic selection reticle asset to improve contrast and resolution. It's now rendered very slightly smaller as well.
If a binding is missing, a gray hyphen is now rendered rather than nothing in input settings
Users are now informed if Steam Input is activated or not in a more explicit way
Scrollbar in settings screen is now placed better in non-standard aspect ratios
When using a controller, the game now always tries to initially hover a map node connected to your current one when you have Winged Boots relics
Disabled left/right paging for Stats screen as Achievements screen does not exist yet
Multiplayer:
Made the UI for joining a friend's run nicer looking
Tutor card now un-ends the target's turn if they have ended their turn
Removed "Waiting for Players" screen when dying to Architect
ART:
Added form VFX
Added portrait art for the following cards:
Constellation
Blade Symphony
Concoct
Tutor
Imitation Learning
Soulbound
Fade
Added beta portrait art for Sidestep card
Added fire to Test Subject burn animation
WRITING:
General:
When the word "potions" shows up in option descriptions or relic descriptions it is now gold and capitalized
Fixed Slow debuff power description not displaying its active multiplier in the hovertip
Fixed typos in Abundance and Blade Symphony cards
Updated Diamond Diadem relic's wording to be clearer about how long its effect lasts
Renamed Full Keyboard -> Keyboard-Only
Localization:
Updated translations for various languages
Fixed translation errors in the following languages:
French
Italian
Russian
Thai
Turkish
Traditional Chinese
BUG FIXES:
General:
Uncommon cards show up slightly more often (as intended)
Players can no longer discern the shuffle order of cards in certain scenarios
The run history is now centered on ultrawide screens
Fixed an issue where an Epoch unlock earned at the end of a run could be lost, permanently blocking Timeline progress (affected saves are repaired on load)
Fixed an issue where leaving the game over screen mid-animation could award an Epoch unlock without spending the score that paid for it
Fixed being able to controller navigate to card grid while inspecting a card in the Compendium
Fixed opening the settings screen when a player would hit "escape" to close the potions popup
Enemies:
Tough Egg can now have 1 more max HP
Decimillipede now correctly displays stats in the Bestiary
Fixed error that occurred when Tough Egg would hatch in the Bestiary
Events:
Fixed typo in Lantern Key event
Potions & Relics:
Bellows relic now properly upgrades the extra card when Pendulum relic triggers on turn 1
Fixed Dowsing missing card preview for Abundance
Ironclad:
Fixed Juggling card so that when your third attack also auto-plays an attack (for example, Uproar card), Juggling now properly copies the original attack instead of the auto-played attack
Multiplayer:
Fixed chosen card getting stuck if another player gives you the Touch of Insanity potion
Feral card now puts The Ball card into your hand instead of another player's
Imitation Learning card no longer softlocks with Replay, now ignores duplicate plays
Tutor card no longer softlocks with Replay
Players can Abandon Run outside of combat again
MODDING:
The "Report Bug" button is no longer shown in error dialogs when any player in a session has mods
Source
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