Full notes
Full Slay the Princess — The Pristine Cut update
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What changed
- UI and audio
- Balance
- Gameplay
- Fixes
Slay the Princess — The Pristine Cut changes
Now that the console and PC builds are synced, I've caught up on the past month or so of reported bugs. Highlights/general notes:
Fixed a number of typos or instances where the spoken dialogue didn't sync word-for-word with the written text.
Restored a handful of inaccessible dialogue lines that were blocked by broken logic.
Changed chapter 1 knife -> betray tower start so that displayed art is more consistent with narrated actions. (Specifically, the Princess now has a more accurate level of battle damage)
Adjusted volume for a handful of lines that were too quiet.
Fixed a mistranslation in Japanese for first meeting with Her.
Switched .wav lossless for the pristine cut soundtrack in the supporter's pack for .flac to save space. Replaced Unknown Together and Apotheosis livetracks in the lossless soundtrack with up-to-date in-game versions.
I'm sure there's other stuff I'm forgetting, but this is what comes to mind.
Happy new year! Tony
January 1 Edit:
A couple of small fixes for typos missed in yesterday's round + a few minor visual fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
