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Steam News1 November 20241y ago

November 1 Patch — Fixes for yesterday are LIVE :)

Hey folks! Just pushed a new patch that both resolves the save data edge cases we were initially trying to fix in yesterday's patch, and that now includes better failsafes to avoid triggering the rare save issues some u

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Full Slay the Princess — The Pristine Cut update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks!

What changed

1 fix3 additions0 changes0 removals
  • Gameplay
addedJust pushed a new patch that both resolves the save data edge cases we were initially trying to fix in yesterday's patch, and that now includes better failsafes to avoid triggering the rare save issues some users ran into with the following userflow:
addedTransition between builds creates new edge case making main menu difficult to access.
fixedThis patch should no longer cause that issue, AND it should cause games and save files to work correctly for players who experienced the above and did not repair their installs.
addedLonger term on the docket is adding some sort of indicator (a checkmark?) when a given route in the gallery. That one might take a little while though.

Slay the Princess — The Pristine Cut changes

addedJust pushed a new patch that both resolves the save data edge cases we were initially trying to fix in yesterday's patch, and that now includes better failsafes to avoid triggering the rare save issues some users ran into with the following userflow:
addedTransition between builds creates new edge case making main menu difficult to access.
fixedThis patch should no longer cause that issue, AND it should cause games and save files to work correctly for players who experienced the above and did not repair their installs.
addedLonger term on the docket is adding some sort of indicator (a checkmark?) when a given route in the gallery. That one might take a little while though.

Just pushed a new patch that both resolves the save data edge cases we were initially trying to fix in yesterday's patch, and that now includes better failsafes to avoid triggering the rare save issues some users ran into with the following userflow:

  1. Playing on October 30th build, pick [wait forever]

  2. Game quits to desktop, as intended. Before boot-up, steam downloads October 31 patch.

  3. Transition between builds creates new edge case making main menu difficult to access.

This patch should no longer cause that issue, AND it should cause games and save files to work correctly for players who experienced the above and did not repair their installs.

Next on the short-term docket is fixing some inconsistent animation jumps with

the leave with the shifting mound animation.

Longer term on the docket is adding some sort of indicator (a checkmark?) when a given route in the gallery. That one might take a little while though.

Cheers, and thank you so much for your patience while we hammered this out!

Source

Steam News / 1 November 2024

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