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Steam News3 August 202615d ago

All New and Fancy Chaacter Select!

It's been a long, looong time But I'm finally back with all new, huge-a** update, so without further ado lets dig in!

In this update6

Full notes

Full SLAVFIGHT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • Performance
addedIt's been a long, looong timeBut I'm finally back with all new, huge-a** update, so without further ado lets dig in!
changedGeneral Game Look and FeelI've spent quite some time trying to improve the way the game looks, I'm no artist by any means, and this kind of stuff comes to me with much pain and effort, but after what feels like thousands (which actually might be correct) of small adjustments and going back and forth with play testers on it I think I've finally arrived at an improved game look - it now looks better, stronger, sexier and juicer and it's all available for you to check out now in the demo! Hope you'll enjoy it!
fixedA Billion Bug FixesOk, maybe a little less, like a trillion (wait what?) but tons of stuff have been play tested numerous times and fixed / adjusted - that being said I still expect a million times more bugs to still be found crying for a fix in the future, but I'm still very happy with the work done so far (*haven't kept a well organized log of things fixed, but gonna try to do that in the future for more detailed outlook :))
changedNew Really Cool WeaponSo this was no walk in the park to implement, since you basically shoot your own personal boss (see? told ya it's really cool), but after a lot of adjustments it's now working and (for now) available via random map drops: An Evil Warlock's Skull! How it works? well, I'd say it's best if you see (and feel) that for yourself, so no spoilers, just enjoy it when it drops from the sky!
addedLast but Definitely NOT Least..A brand new, majestic, ridiculously complex, ridiculously hard to pull off and ridiculously ridiculous: New Character select! This.. this thing right here might've literally been the hardest project I've ever done in my life, somewhere between setting up player assignments to work with both controller and keyboard well, animations, 3d modeling, shader work and tons and tons of logic, camera work debugging (and probably other stuff I'm forgetting right now) over the past ~10 months (yes, you've read that right), it was hands down the longest single thing as well as the hardest I've done for this game, so only one thing to say here left: hope you enjoy the way it feels! :)

SLAVFIGHT changes

addedBut I'm finally back with all new, huge-a** update, so without further ado lets dig in!
changedI've spent quite some time trying to improve the way the game looks, I'm no artist by any means, and this kind of stuff comes to me with much pain and effort, but after what feels like thousands (which actually might be correct) of small adjustments and going back and forth with play testers on it I think I've finally arrived at an improved game look - it now looks better, stronger, sexier and juicer and it's all available for you to check out now in the demo! Hope you'll enjoy it!
fixedOk, maybe a little less, like a trillion (wait what?) but tons of stuff have been play tested numerous times and fixed / adjusted - that being said I still expect a million times more bugs to still be found crying for a fix in the future, but I'm still very happy with the work done so far (*haven't kept a well organized log of things fixed, but gonna try to do that in the future for more detailed outlook :))
changedSo this was no walk in the park to implement, since you basically shoot your own personal boss (see? told ya it's really cool), but after a lot of adjustments it's now working and (for now) available via random map drops: An Evil Warlock's Skull! How it works? well, I'd say it's best if you see (and feel) that for yourself, so no spoilers, just enjoy it when it drops from the sky!
addedA brand new, majestic, ridiculously complex, ridiculously hard to pull off and ridiculously ridiculous: New Character select! This.. this thing right here might've literally been the hardest project I've ever done in my life, somewhere between setting up player assignments to work with both controller and keyboard well, animations, 3d modeling, shader work and tons and tons of logic, camera work debugging (and probably other stuff I'm forgetting right now) over the past ~10 months (yes, you've read that right), it was hands down the longest single thing as well as the hardest I've done for this game, so only one thing to say here left: hope you enjoy the way it feels! :)

It's been a long, looong time

But I'm finally back with all new, huge-a** update, so without further ado lets dig in!

General Game Look and Feel

I've spent quite some time trying to improve the way the game looks, I'm no artist by any means, and this kind of stuff comes to me with much pain and effort, but after what feels like thousands (which actually might be correct) of small adjustments and going back and forth with play testers on it I think I've finally arrived at an improved game look - it now looks better, stronger, sexier and juicer and it's all available for you to check out now in the demo! Hope you'll enjoy it!

A Billion Bug Fixes

Ok, maybe a little less, like a trillion (wait what?) but tons of stuff have been play tested numerous times and fixed / adjusted - that being said I still expect a million times more bugs to still be found crying for a fix in the future, but I'm still very happy with the work done so far (*haven't kept a well organized log of things fixed, but gonna try to do that in the future for more detailed outlook :))

New Really Cool Weapon

So this was no walk in the park to implement, since you basically shoot your own personal boss (see? told ya it's really cool), but after a lot of adjustments it's now working and (for now) available via random map drops: An Evil Warlock's Skull! How it works? well, I'd say it's best if you see (and feel) that for yourself, so no spoilers, just enjoy it when it drops from the sky!

Last but Definitely NOT Least..

A brand new, majestic, ridiculously complex, ridiculously hard to pull off and ridiculously ridiculous: New Character select! This.. this thing right here might've literally been the hardest project I've ever done in my life, somewhere between setting up player assignments to work with both controller and keyboard well, animations, 3d modeling, shader work and tons and tons of logic, camera work debugging (and probably other stuff I'm forgetting right now) over the past ~10 months (yes, you've read that right), it was hands down the longest single thing as well as the hardest I've done for this game, so only one thing to say here left: hope you enjoy the way it feels! :)

Special Thanks

Perhaps most important of all: thanks to everyone who suffered through all the bugs during play tests, you guys are all real MVP's! (you all knwo who you are <3).

So.. What's next there chum?

And I believe that is it for the major updates. Perhaps one more thing worth mentioning is that after a rocky last year I'm now finally able to work full time on the game for at lest some foreseeable months, so hopefully I'll be able to provide much more of cool updates in the ~near future! : )

Slavdev

Source

Steam News / 3 August 2026

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