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Steam News28 March 20206y ago

Slave RPG 1.3 - The Traveler Update

1.3 - March 28, 2020 Our next major update 1.3 has launched and with it a complete overhaul of some existing systems!

Full notes

Full Slave RPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
added1.3 - March 28, 2020several new difficulty options for old mechanics and some of the new ones
changed1.3 - March 28, 2020completely reworked every UI element
changed1.3 - March 28, 2020changed up the flow of combat as well as the momentum system for it
added1.3 - March 28, 2020leaned much more heavily into the player's relationships with both slaves and the militia with numerous new factors reflecting extreme relationships with either
fixed1.3 - March 28, 2020Bugs Fixed:
added1.3 - March 28, 2020Hopefully the new mechanics play well enough with the older ones and help to bring a more complete experience to the game. As always thank you guys for the support!

Slave RPG changes

addedseveral new difficulty options for old mechanics and some of the new ones
changedcompletely reworked every UI element
changedchanged up the flow of combat as well as the momentum system for it
addedleaned much more heavily into the player's relationships with both slaves and the militia with numerous new factors reflecting extreme relationships with either
fixedBugs Fixed:

1.3 - March 28, 2020

Our next major update 1.3 has launched and with it a complete overhaul of some existing systems!

Additions:

  • a NPC injury system where NPCs will become injured naturally over time and could possibly die from injuries

  • a Medical Tent mechanic that players can pay to heal at

  • a town interaction sub menu for towns already found

  • a "core stat" maxing mechanic that limits some stats if too many points are distributed into other stats

  • more stipulations for playing as a slave, like the traveling over county lines fine mechanic

  • several new difficulty options for old mechanics and some of the new ones

Changes:

  • completely reworked every UI element

  • re-balanced all of the main player stats and how they are generated

  • changed up the flow of combat as well as the momentum system for it

  • leaned much more heavily into the player's relationships with both slaves and the militia with numerous new factors reflecting extreme relationships with either

Bugs Fixed:

  • who knew making an RPG would mean making a buggy game?

  • around 50 bugs flushed out, including some not so noticeable ones and some very game breaking ones

Hopefully the new mechanics play well enough with the older ones and help to bring a more complete experience to the game. As always thank you guys for the support!

Source

Steam News / 28 March 2020

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