Full notes
Full Slave RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Slave RPG changes
1.3 - March 28, 2020
Our next major update 1.3 has launched and with it a complete overhaul of some existing systems!
Additions:
a NPC injury system where NPCs will become injured naturally over time and could possibly die from injuries
a Medical Tent mechanic that players can pay to heal at
a town interaction sub menu for towns already found
a "core stat" maxing mechanic that limits some stats if too many points are distributed into other stats
more stipulations for playing as a slave, like the traveling over county lines fine mechanic
several new difficulty options for old mechanics and some of the new ones
Changes:
completely reworked every UI element
re-balanced all of the main player stats and how they are generated
changed up the flow of combat as well as the momentum system for it
leaned much more heavily into the player's relationships with both slaves and the militia with numerous new factors reflecting extreme relationships with either
Bugs Fixed:
who knew making an RPG would mean making a buggy game?
around 50 bugs flushed out, including some not so noticeable ones and some very game breaking ones
Hopefully the new mechanics play well enough with the older ones and help to bring a more complete experience to the game. As always thank you guys for the support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
