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Steam News22 May 20242y ago

PATCH 1.0.4 – CHINESE LANGUAGE AND A LOT OF UPDATES

Slavania has progressed a lot over the last 4 patches! Today we have not only made a number of changes and improvements, but also added Chinese to the game so that even more players can immerse themselves in the updated

Full notes

Full Slavania update

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What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Performance
addedSlavania has progressed a lot over the last 4 patches! Today we have not only made a number of changes and improvements, but also added Chinese to the game so that even more players can immerse themselves in the updated Slavania!
addedAdded: Chinese (simplified) localization
changedReworked: more detailed map with level silhouettes • Redesigned: map management interface • Reworked: climbing onto a spear, the animation has become less jerky, Alyosha does not play the fall animation after climbing on a spear • Reworked: changing quick access items with the mouse wheel and on the gamepad is implemented differently and has become more convenient • Reworked: looking up/down works more pleasantly: it works faster, returns faster and more clearly
fixedFixed: You can no longer take damage or die during the boss summoning animation • Fixed: after a boss fight with Koshchei, while pulling a spear, you could drink poison and break the final cutscene • Fixed: Siege of Novgorod. It is no longer possible to jump over the cinematic start trigger near the idol using teleport or dash in the air • Fixed: Crypt. Buffoons. It was possible to get out of the hole with the help of a grabber without breaking the statue. Now there's a locked door • Fixed: Alyosha sometimes rode on his back after death • Fixed: added a room change fuse, in case the camera for some reason remains in the previous one • Fixed: Static enemies jumped or moved if a spear was stuck under them (Beehive, Screaming Stump, Curolisk, Screamer's Nest, Dandelion, Midday Scarecrow) • Fixed: the spear now sticks more regularly and becomes a platform • Fixed: portal bug in Novgorod • Fixed: trumpet animation twitching • Fixed: dialog layout corrected • Fixed: layout of the main menu and settings for widescreen screens • Fixed: control lock before starting boss fight • Fixed: Camera stability has been increased • Removed: Toad monster. I worked with bugs that were impossible to fix. F.

Slavania changes

addedSlavania has progressed a lot over the last 4 patches! Today we have not only made a number of changes and improvements, but also added Chinese to the game so that even more players can immerse themselves in the updated Slavania!
addedAdded: Chinese (simplified) localization
changedReworked: more detailed map with level silhouettes • Redesigned: map management interface • Reworked: climbing onto a spear, the animation has become less jerky, Alyosha does not play the fall animation after climbing on a spear • Reworked: changing quick access items with the mouse wheel and on the gamepad is implemented differently and has become more convenient • Reworked: looking up/down works more pleasantly: it works faster, returns faster and more clearly
fixedFixed: You can no longer take damage or die during the boss summoning animation • Fixed: after a boss fight with Koshchei, while pulling a spear, you could drink poison and break the final cutscene • Fixed: Siege of Novgorod. It is no longer possible to jump over the cinematic start trigger near the idol using teleport or dash in the air • Fixed: Crypt. Buffoons. It was possible to get out of the hole with the help of a grabber without breaking the statue. Now there's a locked door • Fixed: Alyosha sometimes rode on his back after death • Fixed: added a room change fuse, in case the camera for some reason remains in the previous one • Fixed: Static enemies jumped or moved if a spear was stuck under them (Beehive, Screaming Stump, Curolisk, Screamer's Nest, Dandelion, Midday Scarecrow) • Fixed: the spear now sticks more regularly and becomes a platform • Fixed: portal bug in Novgorod • Fixed: trumpet animation twitching • Fixed: dialog layout corrected • Fixed: layout of the main menu and settings for widescreen screens • Fixed: control lock before starting boss fight • Fixed: Camera stability has been increased • Removed: Toad monster. I worked with bugs that were impossible to fix. F.

Slavania has progressed a lot over the last 4 patches! Today we have not only made a number of changes and improvements, but also added Chinese to the game so that even more players can immerse themselves in the updated Slavania!

  • AddedChinese (simplified) localization
  • Reworkedmore detailed map with level silhouettes • Redesigned: map management interface • Reworked: climbing onto a spear, the animation has become less jerky, Alyosha does not play the fall animation after climbing on a spear • Reworked: changing quick access items with the mouse wheel and on the gamepad is implemented differently and has become more convenient • Reworked: looking up/down works more pleasantly: it works faster, returns faster and more clearly
  • FixedYou can no longer take damage or die during the boss summoning animation • Fixed: after a boss fight with Koshchei, while pulling a spear, you could drink poison and break the final cutscene • Fixed: Siege of Novgorod. It is no longer possible to jump over the cinematic start trigger near the idol using teleport or dash in the air • Fixed: Crypt. Buffoons. It was possible to get out of the hole with the help of a grabber without breaking the statue. Now there's a locked door • Fixed: Alyosha sometimes rode on his back after death • Fixed: added a room change fuse, in case the camera for some reason remains in the previous one • Fixed: Static enemies jumped or moved if a spear was stuck under them (Beehive, Screaming Stump, Curolisk, Screamer's Nest, Dandelion, Midday Scarecrow) • Fixed: the spear now sticks more regularly and becomes a platform • Fixed: portal bug in Novgorod • Fixed: trumpet animation twitching • Fixed: dialog layout corrected • Fixed: layout of the main menu and settings for widescreen screens • Fixed: control lock before starting boss fight • Fixed: Camera stability has been increased • Removed: Toad monster. I worked with bugs that were impossible to fix. F.

We are actively working on the next “Golden Patch”, which will bring the game to almost perfect technical condition. In addition, we are preparing a number of surprises for our players, so stay in touch and follow us on Steam.

Source

Steam News / 22 May 2024

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