In this update2
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Full Slaughter Void update
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What changed
- Store
- Gameplay
- Fixes
Slaughter Void changes
THE VOID JUST GOT SMOOTHER, WIDER, AND PORTABLE
The ruined worlds are slick with blood, and you lot are ripping through them like absolute savages.
We knew you’d go fast, but some of the clear times you’re pulling off are scarcely human. Huge thanks for the incredible launch support, the honest feedback, and for helping us hunt down the things that needed fixing.
You asked for proper ultra-wide support, Steam Deck verification, and fixes for the crucial bugs, so we got straight to work.
Today, we’re delivering it all.
Here’s what’s changing in Slaughter Void today:
Ultra-Wide Support: Full, native support for ultra-wide monitors is officially here. You can now experience the dying realms in glorious widescreen.
Steam Deck Verified: It’s official. You can now take the butchery on the go, to work, or to the toilet. Perfectly optimized for portable slaughter.
- The Hook is UnchainedFixed that absolute pain of a bug that was stopping hook users from beating the final level. No more broken chains holding back your final victory. Go clear it.
- No More StallingFixed a nasty softlock where hitting "Continue" would trap you instead of advancing to the next level. Your killing momentum cannot be stopped now.
- Respawn Your WayFixed a bug that blocked keyboard users from rebinding the respawn key. When a single mistake sends you back to the start, you need that retry key exactly where your muscle memory expects it.
Fire up your Decks, go wide, and let us know how it plays on these setups.
Our Discord is always open if you want to share your runs, compare builds, or just show the horde how it’s done:
➡️ https://discord.gg/Cxp8rzUSX5
Get back to the hunt.
Keep the slaughter going.
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Source
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