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Steam News23 December 20223y ago

THE END OF 2022

This post has been extracted directly via our website. Hello Contestants! So... a year of development has passed and we're onto the next chapter.

In this update6

Full notes

Full Slap It Together! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions6 changes0 removals
  • Server
  • Gameplay
  • Events
  • Balance
changedHello Contestants!So... a year of development has passed and we're onto the next chapter . Let's go back in time and take a look at how far we've come as well as some behind the scenes looks that are usually only available via our Discord Server .
addedStart of the YearOur goal was to rival the zombie game genre and create a brand-new and engaging experience for almost anyone to play. A glaring issue was the lack of entry for new gamers and the general flow of getting into a game with your friends was not as easy as it could be.
changedInsomnia 68 & 69We decided to apply for Insomnia 68, a national gaming event in the UK. We had no idea how people would perceive the title and really, this was a major turning point for us. If nobody liked the game in it's prototype-y state, we were going to pursue a different project.
addedInsomnia 68 & 69Our team welcomed a brand new member, Liam, who visited the stand and was keen to work with us to help with production. His influence has helped to build up our business backbone and develop an effective production plan.
changedSteam Next FestThank you to those of you who took a look at the game throughout the event, it has really helped to shape our game for the better.
changedRecreating Major POIsOver the last few months, we've been working hard to rebalance, recreate and revamp the core systems and areas.

Slap It Together! changes

changedSo... a year of development has passed and we're onto the next chapter . Let's go back in time and take a look at how far we've come as well as some behind the scenes looks that are usually only available via our Discord Server .
addedOur goal was to rival the zombie game genre and create a brand-new and engaging experience for almost anyone to play. A glaring issue was the lack of entry for new gamers and the general flow of getting into a game with your friends was not as easy as it could be.
changedWe decided to apply for Insomnia 68, a national gaming event in the UK. We had no idea how people would perceive the title and really, this was a major turning point for us. If nobody liked the game in it's prototype-y state, we were going to pursue a different project.
addedOur team welcomed a brand new member, Liam, who visited the stand and was keen to work with us to help with production. His influence has helped to build up our business backbone and develop an effective production plan.
changedThank you to those of you who took a look at the game throughout the event, it has really helped to shape our game for the better.

This post has been extracted directly via our website.

Hello Contestants!

So... a year of development has passed and we're onto the next chapter. Let's go back in time and take a look at how far we've come as well as some behind the scenes looks that are usually only available via our Discord Server.

Start of the Year

We started off with very minimal direction. An idea, a ton of passion and a fractional vertical slice.

Our goal was to rival the zombie game genre and create a brand-new and engaging experience for almost anyone to play. A glaring issue was the lack of entry for new gamers and the general flow of getting into a game with your friends was not as easy as it could be.

Insomnia 68 & 69

We decided to apply for Insomnia 68, a national gaming event in the UK. We had no idea how people would perceive the title and really, this was a major turning point for us. If nobody liked the game in it's prototype-y state, we were going to pursue a different project.

A lot was riding on this...

Luckily, to our bewilderment, we were met with smiles, laughter and curiosity. Whilst I was fixing the major multiplayer bugs in the corner, you guys were slapping, throwing and whacking your way to victory (although, at this point, there was no way to win!)

Our team welcomed a brand new member, Liam, who visited the stand and was keen to work with us to help with production. His influence has helped to build up our business backbone and develop an effective production plan.

A2Z Interactive approached us shortly after and proposed a co-dev deal, allowing us to elevate the game to where it now stands today.

Steam Next Fest

Using what we'd learnt from Insomnia 69, we decided to show our game to a wider audience. Whilst the game was nowhere near as polished as it should have been, we were met with wonderful critique, and lovely words of encouragement.

In particular, we'd like to take this time to express our gratitude towards Mattathon and PastNirvana for streaming our game!

Thank you to those of you who took a look at the game throughout the event, it has really helped to shape our game for the better.

Recreating Major POIs

That (roughly) brings us nicely to where we are now.

Over the last few months, we've been working hard to rebalance, recreate and revamp the core systems and areas.

The Pit is the most crucial area of the game. Lore-wise, it's where contestants live and breathe. Whilst it's covered up to look homely and comfortable, the gameshow host will shortly plant you in front of an expansive audience that are yearning for any form of entertainment. Gameplay-wise, players can customise their character, play minigames and reach the end-game. As a result of these motives, we needed to once again recreate The Pit area to be readily explorable and exciting. (The following images are not final).

The Rooftops (the first level) is also receiving a much-needed recreation. I won't go into details of this yet. Stay tuned on here for further details in the coming months!

Thank You

From the bottom of our slappy hearts, we're extremely grateful to have provided you with a whacky escape to a hand-crafted, love-filled world. Regardless of where

Source

Steam News / 23 December 2022

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