Masked Rubys story mode is now released with Slap City 0.9.6
Slap City version 0.9.6 is live! This update includes: General -Masked Ruby's timeline is now available in story mode -The stage "New Caves" added to versus stages -Landing on a moving platform now adds its negative mov
Full notes
Full Slap City update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
Maps
fixedGeneral -Masked Ruby's timeline is now available in story mode -The stage "New Caves" added to versus stages -Landing on a moving platform now adds its negative movement to character velocity (for consistency, since we add positive movement when leaving a platform; a few select platforms are exempt from this) -Fixed issue where story mode dialogue window would sometimes stay up -Fixed issue where P1 internal cpu level was not reset in story mode
changedUltra Fishbunjin 3000 -Stage collision on elbows moved to shoulders -Airdodge animation now retracts arms immediately -Made flexing into flex by pressing special after a 5 frame window of tapping up less strict
Slap City changes
fixedGeneral -Masked Ruby's timeline is now available in story mode -The stage "New Caves" added to versus stages -Landing on a moving platform now adds its negative movement to character velocity (for consistency, since we add positive movement when leaving a platform; a few select platforms are exempt from this) -Fixed issue where story mode dialogue window would sometimes stay up -Fixed issue where P1 internal cpu level was not reset in story mode
changedUltra Fishbunjin 3000 -Stage collision on elbows moved to shoulders -Airdodge animation now retracts arms immediately -Made flexing into flex by pressing special after a 5 frame window of tapping up less strict
Slap City version 0.9.6 is live! This update includes:
General -Masked Ruby's timeline is now available in story mode -The stage "New Caves" added to versus stages -Landing on a moving platform now adds its negative movement to character velocity (for consistency, since we add positive movement when leaving a platform; a few select platforms are exempt from this) -Fixed issue where story mode dialogue window would sometimes stay up -Fixed issue where P1 internal cpu level was not reset in story mode
Online -Invite join process now checks that the lobby has a matching game version
Ultra Fishbunjin 3000 -Stage collision on elbows moved to shoulders -Airdodge animation now retracts arms immediately -Made flexing into flex by pressing special after a 5 frame window of tapping up less strict