Full notes
Full Skyseeker update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there!
What changed
- Maps
- Compatibility
- Events
- Balance
- Gameplay
Skyseeker changes
Skyseeker is a monster-collecting metroidvania where every enemy is catchable. Our aim is to combine the joy of team-building in games like Pokemon, with real-time combat and and a vast explorable map. Every monster you catch has unique skills and movement options, and you'll have to create your own squad for winning battles and getting around the world.
We're excited to unveil Skyseeker v6.1, our latest version of the free open beta. Our team's development on Skyseeker has moved rapidly over the past months, and we're finally ready to show off what we got at the Steam Game Festival!
We designed this free build to contain a sizable portion of the game's content, featuring a total of four playable maps to explore. We've made major improvements to multiple aspects of the game, including:
Overhauling map design
More events and encounters in the world
Blessing unlock system
Fauna tracking system (Faunadex can be filled out!)
Even more blessings
Even more fauna (up to 40+)
Even more fauna evolutions
Rival and side rival characters
Overall game balance
More music
New water shaders
Elevators and gondolas
Improved fauna catching system
Play the build here at https://kvfrans.itch.io/skyseeker
As always, don't forget to wishlist if you are interested, it helps us out a lot. Thank you for following Skyseeker!
Source
Changelog.gg summarizes and formats this update. How we read updates.
