Full notes
Full Skyhook update
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What changed
- Store
- Gameplay
- Maps
- Fixes
- UI and audio
Skyhook changes
Before we talk about the update, quick reminder that SKYHOOK LEAVES EARLY ACCESS ON MAY 17th!!! That’s only two days away! Holy cat pirates! You can support the launch over on ThunderClap: https://www.thunderclap.it/en/projects/41357-skyhook-steam-release Now let’s talk about the new update! Two new skins have landed in Quest mode: When a player has double jump, a small cloud will now appear below them to indicate this ability. You get double jump with the Super Boots powerup, and when holding the Sky Ball.
Changes
Hero skins now have various trophy requirements.
Made all menus wrap.
Stone platforms in Magma Cove now have lighting affected by the lava.
Increased match counts to unlock Frostguard and Grimlock.
Flying Dutchman stage can’t be unlocked until Grimlock is unlocked.
Added support to map gamepad triggers in custom controls.
If a new gamepad presses start, it will replace a box occupied by a CPU player.
The gryphon now has an indicator showing which way it is aiming.
Fixed
Fixed AI standing still when unable to reach it’s target.
Redid Tombs backgrounds to fix sprite bleeding issue.
Fixed hook not always attaching to corpses in the right place.
Fixed player join screen boxes not aligning properly in Quest mode.
Fixed being able to map the same button twice on a gamepad.
Fixed twitch names not allowing special characters.
Fixed game over panels not confirming once cancelled.
Fixed gamepad being stuck in rumble after match ends.
Fixed Team Cursors all showing P1.
Fixed Team Menu cancelling to match settings when it shouldn’t.
Fixed being able to shoot yourself when on a gryphon and using the mouse.
Fixed Random mutator allowing for conflicting mutator.
Source
Changelog.gg summarizes and formats this update. How we read updates.
