Full notes
Full Skyhook update
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What changed
- Gameplay
- Balance
- Performance
- Maps
- Fixes
Skyhook changes
Looking for ways to spice up your Skyhook life? Look no further! You can now add special rules to each match, like enabling Double Jump, having endless Berserk Powerups, and play in endless Slow Motion! My favorite option is Deadly Dodges, where you can use your Dodge as an attack to kill other players. You can also disable powerups. Unlike the Mirror powerup, which will confuse your enemies by turning them into you, the new Mask powerup will grant you the look and abilities of one of the other Skyhook characters. Temporarily teleport as Anara or dive into the ground as Fin.
Other Features
Swamplands and Magma Cove can now be played with CPU players!
Changes
Improved AI for Capture The Swag mode.
Improved flying AI for bots on flying mounts.
Glow effect and rumble to indicate when you are being transformed into another character.
Player holding the Swag will now be slowed by 80% movement speed.
Rumble added to interactions in Capture The Swag.
Changed default keyboard keys to be W,E, and R.
Menu navigation buttons will now show on the bottom of most menu screens.
Improved initial loading time for game.
Fixes
Fixed bug with stage name overflowing on World Map.
Fixed bug with not being able to cancel out of player join screen after CPUs auto join.
Source
Changelog.gg summarizes and formats this update. How we read updates.
