Full notes
Full Skyhook update
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What changed
- Maps
- Gameplay
- UI and audio
- Fixes
Skyhook changes
A new stage has been added to the world map, the Magma Cove. Along with a brand new game mode where you fight over a bag of swag! Tread carefully in the Magma Cove, the new stage with a rising lava floor that you really don’t want to dip your feet in. Use the hanging chains to grapple onto or escape your enemies. Magma Cove is currently only available for matches without CPU players. Each stage drops one bag of swag for everyone to fight over. Whoever holds it the longest wins the match! Use your hooks to steal the swag for each other. Watch out though, if you try to dodge, you’ll drop the swag!
Features
Updated Input Manager to support even more gamepads.
New Match Trophies: Ghost Ship Beast Tamer Beast Hunter Beast Master See what they are in the Ship Log once you’ve unlocked them!
Changes
CPU players will auto join in the character selection screen if there are one or less gamepads connected.
Two player keyboard support has been removed due to issues with multiple keyboard inputs not being detected. If you preferred two player keyboard support please let me know in the comments so I can work on adding proper support for it.
Adjusted all stage tiles to be pixel perfect.
Increased screen shake across the board.
Rumble on killing an enemy.
Added small light effects to chests, powerups, and mounts.
Lower out of bound triggers on each stage.
Fixes
Fixed bug with hook clashing not working.
Fixed bug with picking up CPU tokens once a cursor is set to CPU.
Fixed bug with fog clouds not following the wind direction.
Fixed bug with disconnected controllers not being detected during character selection.
Fixed bug with kills while mounted on a gryphon not getting counted towards trophies and kills.
Source
Changelog.gg summarizes and formats this update. How we read updates.
