Full notes
Full Skyhook update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Fixes
Skyhook changes
This week I'm excited to bring you the first new stage since Skyhook launched on Early Access, Frostguard! With it comes a whole new type of powerup, mounts that you can ride for a short amount of time, and better AI to play against. Take a look!
Features
Venture to the frozen skies of Frostguard, the home of Runa and the Sky Vikings of the north. Watch for the newest power up and mount, the Gryphons of Frostguard! Hatching one of their eggs will grant you a temporary Gryphon mount to electrify your enemies out of the sky.
Changes
Thicker team mode outlines on sprites.
Hearts, ropes, trails, and other color coded elements will match player’s team color.
Most sound effects will now play at slightly random pitches to add variation.
No trail effect when invisible.
Cursor will automatically hide for CPU players.
Improved bot behavior and added more realistic bot input simulation.
Fixes
Fixed bug with ambient sounds not looping.
Fixed bug with cannonballs exploding on ghosts and powerups.
Fixed bug with not being able to confirm CPU players on game over screen when playing with keyboard.
Fixed bug with not being able to shoot in character select screen after playing a Steam Tank match.
Source
Changelog.gg summarizes and formats this update. How we read updates.
