HomeGamesUpdatesPricingMethodology
Steam News14 September 201510y ago

Update #5 - Winds of Change

Today we're introducing one of the biggest changes to the game thus far. The characters are no longer exactly the same! Each character now has a different type of dodge move.

Full notes

Full Skyhook update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change0 removals
  • Events
  • Gameplay
  • Fixes
addedToday we're introducing one of the biggest changes to the game thus far. The characters are no longer exactly the same! Each character now has a different type of dodge move. In addition to that, all characters have the ability to perform a parry, which deflects hooks, by dodging downwards while standing. With these changes and more to come, we hope to add some more depth and challenge to Skyhook, while keeping its accessibility. This is a big change for us, so we'd love to hear what you think! You can always reach out to us here on Steam or privately at dev@megastormgames.com
changedChangesIncreased fast fall speed.
fixedFixesFixed bug with ghosts not interacting with hooks properly.
fixedFixesFixed bug with dead bodies getting stuck on edges

Skyhook changes

addedToday we're introducing one of the biggest changes to the game thus far. The characters are no longer exactly the same! Each character now has a different type of dodge move. In addition to that, all characters have the ability to perform a parry, which deflects hooks, by dodging downwards while standing. With these changes and more to come, we hope to add some more depth and challenge to Skyhook, while keeping its accessibility. This is a big change for us, so we'd love to hear what you think! You can always reach out to us here on Steam or privately at dev@megastormgames.com
changedIncreased fast fall speed.
fixedFixed bug with ghosts not interacting with hooks properly.
fixedFixed bug with dead bodies getting stuck on edges

Today we're introducing one of the biggest changes to the game thus far. The characters are no longer exactly the same! Each character now has a different type of dodge move. In addition to that, all characters have the ability to perform a parry, which deflects hooks, by dodging downwards while standing. With these changes and more to come, we hope to add some more depth and challenge to Skyhook, while keeping its accessibility. This is a big change for us, so we'd love to hear what you think! You can always reach out to us here on Steam or privately at dev@megastormgames.com

Dodging

  • Anara disappears and reappears at the end of her dodge, making her unpredictable and scary as hell to fight.

  • Fin can control his direction while dodging on the ground and cancel his dodge. Be careful though, his air dodge is not nearly as powerful.

  • Runa has the most balanced dodge, it resembles the original dodge mechanic the most.

  • Jade has the fastest dodge, and quickly changes directions onces its over.

Parrying

  • Parry enemy hooks by doding downwards while standing, sending their hook flying back to them.

Other Features

  • Random option in character selection.

Changes

  • Explosions are now a lot bigger and a bit more dynamic.

  • Powerups and chest now light up.

  • Increased fast fall speed.

Fixes

  • Fixed bug with ghosts not interacting with hooks properly.

  • Fixed bug with dead bodies getting stuck on edges

Source

Steam News / 14 September 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.