Full notes
Full Skyhook update
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What changed
- Events
- Gameplay
- Fixes
Skyhook changes
Today we're introducing one of the biggest changes to the game thus far. The characters are no longer exactly the same! Each character now has a different type of dodge move. In addition to that, all characters have the ability to perform a parry, which deflects hooks, by dodging downwards while standing. With these changes and more to come, we hope to add some more depth and challenge to Skyhook, while keeping its accessibility. This is a big change for us, so we'd love to hear what you think! You can always reach out to us here on Steam or privately at dev@megastormgames.com
Dodging
Anara disappears and reappears at the end of her dodge, making her unpredictable and scary as hell to fight.
Fin can control his direction while dodging on the ground and cancel his dodge. Be careful though, his air dodge is not nearly as powerful.
Runa has the most balanced dodge, it resembles the original dodge mechanic the most.
Jade has the fastest dodge, and quickly changes directions onces its over.
Parrying
Parry enemy hooks by doding downwards while standing, sending their hook flying back to them.
Other Features
Random option in character selection.
Changes
Explosions are now a lot bigger and a bit more dynamic.
Powerups and chest now light up.
Increased fast fall speed.
Fixes
Fixed bug with ghosts not interacting with hooks properly.
Fixed bug with dead bodies getting stuck on edges
Source
Changelog.gg summarizes and formats this update. How we read updates.
